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Bloom is a vertical slice pitch demo for a game, produced as part of a course at Futuregames Academy in Stockholm, Sweden.The demo was developed by a group of eight students in about six weeks, using primarily Unity and Maya. At the end of the course, this project was, in competition with several other projects, awarded the first prize by an industry jury. For more info, visit www.futuregames.se

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Mac version released + post mortem published on GameCareerGuide!

Mac version released + post mortem published on GameCareerGuide!

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The mac version of the recently updated Bloom demo is now avaliable for download. Also, our post mortem on the making of Bloom has been posted on GameCareerGuide.com...

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Updated version of Bloom with PC controls, collectables, updated tutorial and graphics.

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Bloom is getting updated, new features include keyboard and mouse support!

Unity giveaway contest finalists!

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A few weeks ago IndieDB launched and with the help of our friends over at Unity 3D we ran a competition to give away a Unity Pro and a Unity iPhone licence...

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Bloom
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Windows, X360
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IIII
Engine
Unity
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