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Bloom is a vertical slice pitch demo for a game, produced as part of a course at Futuregames Academy in Stockholm, Sweden.The demo was developed by a group of eight students in about six weeks, using primarily Unity and Maya. At the end of the course, this project was, in competition with several other projects, awarded the first prize by an industry jury. For more info, visit www.futuregames.se

Post news Report RSS Mac version released + post mortem published on GameCareerGuide!

The mac version of the recently updated Bloom demo is now avaliable for download. Also, our post mortem on the making of Bloom has been posted on GameCareerGuide.com

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We are pleased to announce that a Mac version of the recently updated Bloom demo now is available in the Downloads section ready for all Mac users to enjoy.


If you are interested in how we went about doing this demo, what went wrong during the process and how we ultimately succeeded in finishing the game on time, please click here to head on over to GameCareerGuide.com and read all the juicy details of what happened in our post mortem!

Take care,
/Bloom dev team

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