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Black Night City is a Top-Down "Die & Retry" shooter game. It is highly inspired by Hotline Miami and Sin City.

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Week #1 Update

Welcome to our Week #1 update of Black Night City. This is the state of the game after one week of development. To be honest, we started developing BNC since the beginning of August. But we created our IndieDB page last week so.

Building the first level

We started building our first level this week. This was the opportunity to think about the level design and creating a lot of meshes to make the building 'alive'. Here is some screenshots to show our progress :

OutdoorBlack Night City - Outdoor

Building EntryBlack Night City - Entry

The Kitchen
(Where the player will make some Blood Juice)
Black Night City - Kitchen

Bathroom
Black Night City - Bathroom

Keep in mind that all screenshots are work in progress. We have a lot of work to polish the first level.

Enemy AI

We worked on enemy AI. The enemies have damn good reflex! They target you very quickly and very accurately. There is no place for missing your shot!
Note also that the enemies hear your shots. If you shoot close to an enemy, he'll immediately attack you, so be quiet as possible and use melee weapons more than guns.

Black Night City - Enemy shot

Aim System 2.0

Our previous aim system was particularly not accurate due to the perspective view. After a lot of work, we are finally satisfy about the accuracy of our aiming system. This will help us when we will work about the scoring system. Headshot will give more point than shooting the chest.

Gameplay Overview

To end this article, here is a quick gameplay overview. Keep in mind that all that you'll see in this video is Work in Progress. Black Night City is in an early development stage. All character models and animations are implemented for prototyping purposes.

What do you think about that rendering style? Do you have any suggestions about the gameplay?

Black Night City - Overview

Black Night City - Overview

News

Black Night City is a Top-Down "Die & Retry" shooter game. It is highly inspired by Hotline Miami and Sin City.

Comments
KaBloomiiy
KaBloomiiy

Definitely interested, can't wait to see more.
The spot line scenes in the second image make me think that their may be some sort of stealth system incorporated, but I may be wrong.

Reply Good karma Bad karma+3 votes
FloHal Creator
FloHal

I'll probably not incorporated stealth system. The game will mainly based on quick and accurate elimination as you can see in Hotline Miami. But i'll keep the idea aside in case i'll change my mind! I'm glad that you're interested about Black Night City!

Reply Good karma+2 votes
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Black Night City
Platforms
Windows
Creator
FloHal
Engine
Unity
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Style
Genre
Arcade
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @blacknightcity

RT @flohal: I made some trunks for my #lowpoly environment #madewithunity #indiedev #gamedev #gameart T.co

Jun 21 2018

RT @flohal: More models for my lowpoly environment. #lowpoly #indiedev #gamedev #gameart #madewithunity T.co

Jun 21 2018

RT @flohal: Working on lowpoly environment, start with trees #lowpoly #gamedev #gameart #madewithunity T.co

Jun 20 2018

RT @flohal: Working on new enemy ship #lowpoly #indiegame #indiedev #unity3d #gamedev #androidgames #gameart T.co

Apr 9 2017

RT @flohal: WIP : Working on Hangar for my shoot'em up (Part 2) #indiegame #indiedev #unity3d #gamedev #lowpoly #androidgames T.co

Apr 4 2017

RT @flohal: WIP : Working on Hangar for my shoot'em up #indiedev #indiegame #lowpoly #unity3d #gamedev #androidgames T.co

Apr 3 2017

RT @Sir_carma: New little scene for fun! #madewithunity #magicavoxel T.co

Apr 1 2017

RT @flohal: WIP : Working on the Star system map for my shoot'em up game #indiegame #indiedev #unity3d #gamedev #lowpolyT.co

Mar 28 2017

RT @flohal: Time to work on more waves! #lowpoly #indiegame #indiedev #unity3d #gamedev #gameart #madewithunity T.co

Mar 27 2017

RT @flohal: Working on Hangar lighting. First or second light? #lowpoly #unity3d #gameart #indiedev #indiegame #gamedevT.co

Mar 25 2017

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