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Demolition. Destruction. Chaos. Speed. These words best describe what Crash Co. is all about.

Control over a transport carrying an experimental dark matter weapon has been lost and unfortunately it still remains in motion. Your mission is to prevent a collision (leading to a global catastrophe) by destroying any and everything that can get in its way! If this premise sounds familiar, then you likely played Blast Corps on the Nintendo 64. My goal with Crash Co. is to deliver a re-imagining of this experience while improving on any aspects that I can.

You will accomplish the task at-hand by controlling a variety of vehicles, from bulldozers and helicopters to a variety of mechs. When not clearing the path for the transport, there is a range of mini-games to partake in, including: races, demolition derbys, sidescroller shoot-em-ups, and even running platformers (akin to BIT.TRIP Runner).

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  • Multiple vehicles ranging from helicopters, to bulldozers, and even Mech’s.
  • A wide range of mini-games that are hidden and waiting to be unlocked.
  • Simple and responsive arcade-style handling of the vehicles.
  • Varied environments and scenarios requiring puzzle solving skills as well as destruction.
  • That always satisfying feeling of destroying things!

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For regular updates and posts detailing the development of this game, check-out the official development blog at: StudioBesus.com and for specific game information, the official Crash Co. site: CrashCoGame.com.

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I don't always write extensive posts on my development blog (as they are usually much more detailed than tweets/posts), so for the most up-to-date information on development:

Follow me on Twitter: @StudioBesus
Like and follow me on Facebook: Facebook.com/StudioBesus

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It's been over a year since my last video development blog, and although that was for an entirely different project, I've been meaning to return to them. With my last update for Crash Co. having been far too long ago, I decided to compile the latest in demolition and destruction updates in to this 8-minute video.

Updates detailed in this video include:

  • Updates to the Compression Mech mechanics
  • A new vehicle and bonus level type to highlight it
  • An extension of the attack heliciopter - the electro-magnet copter.
  • Early stages of a couple new levels
  • Refinements/progress of 2 existing levels
  • Additional details on the level select map
New vehicles, levels, and Mech's going vertical!

New vehicles, levels, and Mech's going vertical!


Showcasing two new vehicle additions, refinements to the gameplay of an existing one, and new levels!

Demolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!

Demolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!


Just under a year since I began this project (and ~5 months since my last demo release), I have a new demo of the Crash Co. beta for you to try out! Note...

Crash Co. - Now on Steam Greenlight!

Crash Co. - Now on Steam Greenlight!


After months of bug fixes, additions, refinements, and enhancements to Crash Co, I finally feel that it is ready for Steam Greenlight!

Crash Co. Building (or Demolition) Progress Update

Crash Co. Building (or Demolition) Progress Update


It's been a few months since my last update but that doesn't mean there haven't been a number of improvements to Crash Co!

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Crash Co. Beta Demo - Linux

Crash Co. Beta Demo - Linux


Linux build of the Crash Co. (beta) demo released at the time the Steam Greenlight campaign launched (April 6th, 2016).

Crash Co. Beta Demo - Windows

Crash Co. Beta Demo - Windows


Windows version of the Crash Co. (beta) demo released at the time the Steam Greenlight campaign launched (April 6th, 2016).


Influences of Blast Corps... and that's perfectly fine with me! Looking promising, you have a fun concept here. Best of luck.

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Crash Co.
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Latest tweets from @studiobesus

RT @SIACTRO: I made my two Itch.io games free so people who stay at home in quarantine can kill a bit of time wh… T.co

Mar 14 2020

RT @SIACTRO: I updated the @gamejolt version of Macbat 64 with the new bonus level as well now. Enjoy and Happy Holidays! :) <3… T.co

Dec 22 2019

RT @SIACTRO: So because the original PlayStation turns 25 today, here is a newish and still WIP screenshot of my #cyberpunk #psxT.co

Dec 3 2019

Getting burnt-out on testing/polishing Crash Co. so decided to revisit a new character controller I have been worki… T.co

Jun 11 2019

Well, beta testing is off to a great start... In my defense, I just added the remaining scenes to the build index.… T.co

Apr 9 2019

Finished working on the final title graphic for Crash Co. (pending feedback of course). I think it communicates des… T.co

Apr 8 2019

Occasionally you'll get a set up for massive destruction. Sometimes you'll blow it like I did. #gamedev #indiedevT.co

Feb 26 2019

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