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Demolition. Destruction. Chaos. Speed. These words best describe what Crash Co. is all about.

Control over a transport carrying an experimental dark matter weapon has been lost and unfortunately it still remains in motion. Your mission is to prevent a collision (leading to a global catastrophe) by destroying any and everything that can get in its way! If this premise sounds familiar, then you likely played Blast Corps on the Nintendo 64. My goal with Crash Co. is to deliver a re-imagining of this experience while improving on any aspects that I can.

You will accomplish the task at-hand by controlling a variety of vehicles, from bulldozers and helicopters to a variety of mechs. When not clearing the path for the transport, there is a range of mini-games to partake in, including: races, demolition derbys, sidescroller shoot-em-ups, and even running platformers (akin to BIT.TRIP Runner).

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  • Multiple vehicles ranging from helicopters, to bulldozers, and even Mech’s.
  • A wide range of mini-games that are hidden and waiting to be unlocked.
  • Simple and responsive arcade-style handling of the vehicles.
  • Varied environments and scenarios requiring puzzle solving skills as well as destruction.
  • That always satisfying feeling of destroying things!

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For regular updates and posts detailing the development of this game, check-out the official development blog at: StudioBesus.com and for specific game information, the official Crash Co. site: CrashCoGame.com.

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I don't always write extensive posts on my development blog (as they are usually much more detailed than tweets/posts), so for the most up-to-date information on development:

Follow me on Twitter: @StudioBesus
Like and follow me on Facebook: Facebook.com/StudioBesus

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It's been over a year since my last video development blog, and although that was for an entirely different project, I've been meaning to return to them. With my last update for Crash Co. having been far too long ago, I decided to compile the latest in demolition and destruction updates in to this 8-minute video.

Updates detailed in this video include:

  • Updates to the Compression Mech mechanics
  • A new vehicle and bonus level type to highlight it
  • An extension of the attack heliciopter - the electro-magnet copter.
  • Early stages of a couple new levels
  • Refinements/progress of 2 existing levels
  • Additional details on the level select map
New vehicles, levels, and Mech's going vertical!

New vehicles, levels, and Mech's going vertical!

News

Showcasing two new vehicle additions, refinements to the gameplay of an existing one, and new levels!

Demolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!

Demolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!

News

Just under a year since I began this project (and ~5 months since my last demo release), I have a new demo of the Crash Co. beta for you to try out! Note...

Crash Co. - Now on Steam Greenlight!

Crash Co. - Now on Steam Greenlight!

News

After months of bug fixes, additions, refinements, and enhancements to Crash Co, I finally feel that it is ready for Steam Greenlight!

Crash Co. Building (or Demolition) Progress Update

Crash Co. Building (or Demolition) Progress Update

News

It's been a few months since my last update but that doesn't mean there haven't been a number of improvements to Crash Co!

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Crash Co. Beta Demo - Linux

Crash Co. Beta Demo - Linux

Demo

Linux build of the Crash Co. (beta) demo released at the time the Steam Greenlight campaign launched (April 6th, 2016).

Crash Co. Beta Demo - Windows

Crash Co. Beta Demo - Windows

Demo

Windows version of the Crash Co. (beta) demo released at the time the Steam Greenlight campaign launched (April 6th, 2016).

Comments
Gn0meSlice

Influences of Blast Corps... and that's perfectly fine with me! Looking promising, you have a fun concept here. Best of luck.

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Crash Co.
Platforms
Windows, Mac, Linux
Developer
Studio Besus
Engine
Unity
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Homepage
CrashCoGame.com
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Style
Genre
Arcade
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @studiobesus

Between finishing up Crash Co, I have been prototyping an idea for an RPG-type game where battles are #3dplatformerT.co

Dec 4 2018

With the release of #RalphBreaksTheInternet, I can't think of a game more befitting to our "hero" than Crash Co. So… T.co

Nov 26 2018

Despite the imminent threat of global disaster, there is an arcade to kill time at. Complete with 8-bit-inspired ar… T.co

Oct 23 2018

You'd be forgiven if you thought this was a track from F-Zero. In reality it's one of the hidden space levels in Cr… T.co

Sep 27 2018

Added a new vehicle you may be familiar with to Crash Co. #whoyougonnacall I will have to walk that trademark line… T.co

Sep 18 2018

Found the terrain on top of the underground tunnels too distracting, so I updated things to darken it upon entering… T.co

Sep 14 2018

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