Demolition. Destruction. Chaos. Speed. These words best describe what Crash Co. is all about.
Control over a transport carrying an experimental dark matter weapon has been lost and unfortunately it still remains in motion. Your mission is to prevent a collision (leading to a global catastrophe) by destroying any and everything that can get in its way! If this premise sounds familiar, then you likely played Blast Corps on the Nintendo 64. My goal with Crash Co. is to deliver a re-imagining of this experience while improving on any aspects that I can.
You will accomplish the task at-hand by controlling a variety of vehicles, from bulldozers and helicopters to a variety of mechs. When not clearing the path for the transport, there is a range of mini-games to partake in, including: races, demolition derbys, sidescroller shoot-em-ups, and even running platformers (akin to BIT.TRIP Runner).
For regular updates and posts detailing the development of this game, check-out the official development blog at: StudioBesus.com and for specific game information, the official Crash Co. site: CrashCoGame.com.
I don't always write extensive posts on my development blog (as they are usually much more detailed than tweets/posts), so for the most up-to-date information on development:
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It's been over a year since my last video development blog, and although that was for an entirely different project, I've been meaning to return to them. With my last update for Crash Co. having been far too long ago, I decided to compile the latest in demolition and destruction updates in to this 8-minute video.
Updates detailed in this video include:
Showcasing two new vehicle additions, refinements to the gameplay of an existing one, and new levels!
Just under a year since I began this project (and ~5 months since my last demo release), I have a new demo of the Crash Co. beta for you to try out! Note...
After months of bug fixes, additions, refinements, and enhancements to Crash Co, I finally feel that it is ready for Steam Greenlight!
It's been a few months since my last update but that doesn't mean there haven't been a number of improvements to Crash Co!
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Linux build of the Crash Co. (beta) demo released at the time the Steam Greenlight campaign launched (April 6th, 2016).
Windows version of the Crash Co. (beta) demo released at the time the Steam Greenlight campaign launched (April 6th, 2016).
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