You are the Bionic Shield - humanity's last hope to survive the Automaton invasion of Space Nebula Omega.
In this 2D twin-stick shooter you navigate your spaceship, engage in epic space battles, discover and invade new planets in your combat suit, using drones, tanks or other vehicles, avoid traps, dodge bullets, customize your weapons and shoot your way through hordes of enemies. The universe is procedurally generated to allow for a different experience every time.
Hi all fellow gamedevs! I am a single indie developer, but not a starving artist like it seems so many here are. My main career is as an integration specialist, although game development has been my hobby for many years. My life consists of working my day job for 8-10 hours, then spending evenings, weekends and sometimes nights as a game developer, hence my developer name "Koding Nights". It is stressful and exhausting sometimes, but at least I don't have to worry about being able to support my family. Now working on a new game: Bionic Shield: Battle for Space Nebula Omega I made my first game as a 12 year old back on the old Commodore 64, continued my journey with AMOS on the Commodore Amiga, before creating my first few successful games for the Android Platform when it was still spanking new - Quest: Swords and Spells, Peggy, Splat!: Bugs and, ehm... Touch4Kids - a quite innocent game, with - in retrospect - a quite unfortunate name. I'm not a native english speaker. I am also an eager Game Jam contender, and have participated in a few Ludum Dares ang Global Game Jams. Very useful experiences when it comes to learn to actually finish projects and to cut features. I have made a lot of different types of games, from simple board games to quite advanced VR games (not yet published), but my love is and has always been old school 2D games, like the ones I played when growing up as a kid. My Magnus Opus is a game that combines a lot of the genres and game mechanics of the games I used to love as a kid - that means a lot of top-down shooting, explosions, space ships and exploration, particle effects, tanks, helicopters, caves, mazes and of course weapons. Lots and lots of customizable weapons. But then it happened what happens to a lot of adult men - a kid appeared! Then one more. Time for game development dwindled, and all my projects had to be put on hiatus. But now, 3 years later, I'm back in the saddle, and am proud to say that I have just submitted the Steam store page for a game I have been working on for years for review! Reveal trailer here: Youtube.com I don't even want to think about the number of hours I have sunk into this project, most of the time went into the game engine itself (a custom 2D engine build on Java/LibGDX). However, the engine is quite versatile and can be used for creating a lot of different action games, I can change a game entirely just by changing a few lines of code and some configuration files, so hopefully the engine work will pay off in the long run. I have a lot of experience as a programmer and also have some skills in sound, music, and art - however due to time constraints I have curated most of the art, and instead of creating music I created a program that creates music using quite advanced music and rhytm theory. Actually, a lot of the other content in my games are also procedurally generated as I find that it can be a huge time saver when it comes to create content. Anyway, it's good to be back. Eagerly awaiting your feedback! Thanks for reading! Listing now on Steam: BIONIC SHIELD - Battle for Space Nebula Omega- wishlist now. :-)