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BHB is a 2.5d action platformer. The player takes the role of BHB, a BioHazard Bot whose job it is to perform tasks deemed too dangerous for humans. One day, an experiment in the facility where BHB was developed goes bad, unleashing a plague of strange creatures. As BHB, your goal isn't to escape to the surface safely, but to go deeper into the facility, clean up the mess and make the facility fit for human use once again. But what kinds of abominations will you encounter along the way?

Post news Report RSS BHB Dev Update 3 - Micro-Singularities

In this video update, we'll take a look at the miniature black holes in BHB, and see how they affect gameplay.

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This week, we'll take a look at Micro-Singularities, AKA mini black holes. They're a fun little feature I think really showcase the physics in BHB. Basically they're objects that pull you into orbit, and they will be scattered throughout the levels in BHB. They don't hurt you or anything, but you'll sometimes have to use them to get past obstacles. The neat thing is they affect objects other than the player too, which means grenades and enemies can be affected by them.

In playtesting BHB, I've found that the black holes do a great job of adding chaos to the gameplay, particularly when used in combination with the gravity surfaces seen last video. If there's one thing I've found kills the enjoyment of a game, it's when the gameplay starts feeling stale and same-ish. Well a good way to eliminate that is to introduce a bit of chaos. Make unpredictable things happen, keep it feeling fresh, and features like the black holes go a long way towards accomplishing that.

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