Hey guys! Today we're going to talk about the new gravity system! Back when I originally submitted BHB to IndieCade and when I first started showcasing BHB, I had a gravity system in place that allowed the player and enemies to walk up walls and stuff like that (you can see this in action in the original teaser trailer). It was a pretty neat system and worked really well, but it had a number of limitations (it only worked on flat surfaces for example, and had trouble at odd angles). Recently I implemented a new system and this one is pretty powerful, much more flexible. I had to do a little bit of research to get it working, but lo and behold...
Oh yeah, there's also this little game festival called the IGF. Maybe you've heard of it. Well BHB is a proud entrant in the IGF, both as part of the main event and as a student submission. The competition is pretty tough, I mean Amnesia: A Machine for Pigs and The Stanley Parable and others are up there so... that's kind of dwarfing. Anyways here are the pages for both submissions!