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Bazaar is an Arcade-Adventure with a blend of retro arcade gameplay, classic adventure game atmosphere, and procedural generation to maximize replayability.


  • Classic touch ~ We hope to deliver a new experience for lovers of the classics. Fans of games like Link's Awakening, Earthbound, and Spelunky will feel right at home.
  • Items and Upgrades ~ Find and purchase an assortment of powerful and mysterious items to increase your attacks and gain new abilities.
  • Mysterious inhabitants ~ Encounter helpful and strange characters who live within the Bazaar, but watch out for certain dangerous figures!
  • Procedural generation ~ A vast amount of randomly generated elements so no two adventures are ever the same.
  • High scoring unlockables ~ Achieve high scores to unlock various game options and settings. Highest scores are recorded and awarded a rank based on the quality of your gameplay.
  • Local multiplayer ~ High intensity two player duel mode with deep competitive mechanics.
  • Palettes and shaders ~ Customizable screen effects including vintage LCD shaders and multiple color palettes.
  • Made from scratch ~ The game is built with an all-custom C# engine, 4 color pixel art at 160x144 resolution, and a chiptune soundtrack.

Help BAZAAR get on Steam! Vote YES on the Greenlight!

playable on home computer platforms in 2015

presented by Largecomm

follow us on Twitter for updates and news!

@BazaarGame = @LargemannLC + @HomskilletLC

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BAZAAR runs on a custom game engine developed internally here at Largecomm. The engine, codenamed Pigeon, has been in development since 2012, and it has grown and changed drastically over time. The primary goal with Pigeon is to provide tools to develop our games quickly and precisely to our standards.

An important part of development for us is being able to tweak and balance game settings on the fly. Pigeon contains a feature built specifically for this purpose: the developer console. The console can be pulled up at any time while playing the game with a single keystroke, and commands can be entered into the console to tweak the game in a large variety of ways.

console


For example, the "scale" command instantly changes how much the graphics are scaled/stretched on the screen, the "screenshot" command creates a PNG snapshot of the game window, and the "gamespeed" command controls the game's execution speed.

gamespeed


We can also use it to look "under the hood" while the game is running and understand why the game may not be behaving as expected. The command to display hitboxes is a good example of this.

hitboxes


The console can even be used to help us balance gameplay: if the player character seems to be walking a bit too slowly, we have an easy way to experiment different walking speeds to find one that feels right.

vars


There are lots of other cool features in Pigeon that we'd like to demonstrate in later posts. If there's something specific you'd like to hear about please contact us, we'd love to hear from you!

A3pFifi


In other news, BAZAAR is currently climbing the charts on Steam Greenlight! We're trying to keep our momentum going from the first few days, so anything from a vote to a tweet would go a long way for us!

Thanks for reading, stay tuned for more development posts as well as some exciting new gameplay updates!

bazaarthegame.com / @BAZAARgame

BAZAAR - Greenlight is live!

BAZAAR - Greenlight is live!

News

BAZAAR: the compact adventure is now LIVE on Greenlight! A bit about who we are and what the game is, as well as some sweet, sweet GIFs for you to chew...

BAZAAR: a compact adventure - New website, Greenlight soon

BAZAAR: a compact adventure - New website, Greenlight soon

News

Announcing BAZAAR by Largecomm, a retro handheld-styled adventure with precise arcade combat, unique character encounters, and a depth of mysteries.

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BAZAAR
Platforms
Windows, Mac, Linux
Developer
Largecomm
Engine
Custom
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Arcade
Theme
Fantasy
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Indie
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Latest tweets from @bazaargame, @largecomm

sorry everyone, i was busy exploring some ancient ruins. time to rebuild the site

Mar 13 2017 by bazaargame

press SELECT BUTTON to open ITEM MENU #screenshotsaturday #gamedev #indiedev T.co

Dec 5 2015 by bazaargame

RT @LargemannLC: sneak peek for the inventory fans @BAZAARgame #gamedev T.co

Dec 2 2015 by bazaargame

the multiplayer demo isn't forgotten! progress is being made on all fronts. demo coming soon #gamedev #indiedev T.co

Nov 25 2015 by bazaargame

RT @LargemannLC: worked out some design issues with bazaar single player tonight. nearly final on paper now. pic unrelated #gamedev T.co

Nov 24 2015 by bazaargame

RT @LargemannLC: sry for slow @BazaarGame updates, we'll have more to show in the coming weeks, quick mr. onion while u wait #gamedev T.co

Nov 23 2015 by bazaargame

RT @HomskilletLC: in the end, his greed was his undoing... #BAZAARgame #gamedev #bug T.co

Oct 17 2015 by bazaargame

welcome to the world of LARGE! find our latest game at @BAZAARgame and the development team at @LargemannLC & @HomskilletLC

Oct 15 2015 by largecomm

RT @LargemannLC: heres a late #screenshotsaturday. we're doing a new multiplayer mode with treasure #gamedev #indiedev T.co

Oct 11 2015 by bazaargame

RT @ColbyAusen: Ooo can't wait to surf the net inside Bazaar T.co

Oct 10 2015 by bazaargame

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