Has it been a week already? We’ve updated the Pre-Alpha Combat Demo of Battle Brothers to fix the bugs you guys reported and add a bunch of features you requested. Chief among them are the new optional armor and hitpoint bars shown above all characters. You can find a full list of changes down below.
If you haven’t tried the demo yet or want to give it another go, don’t wait any longer and download it here:
As always, we depend on your feedback. Talk to us and let us know of any problems you encounter and anything you’d like to see changed or added to the game!
Changelog
- Fixed bug that could leave the game hanging indefinately during the AI turn when the necromancer moves outside of view towards corpses to resurrect
- Fixed bug that could leave the game hanging when using the wait turn action with only a few characters left
- Fixed bug that had the inventory tooltip sometimes claim a character doesn't have enough AP to switch items when in fact he does
- Fixed bug that had tooltips for hidden opponents show "Click left to focus" when it wasn't in fact possible
- Fixed bug that characters wouldn't immediately show the hidden status effect icon if spawned inside brush
- Fixed bug that had skeletons sometimes use the Shieldwall skill when no opponent was actually in range
- Fixed shader incompatibility with some low end video cards
- The last few scattered opponents on a map should be a bit easier to find now
- The combat log now also gives exact numbers for armor damage taken
- Added optional edge of screen scrolling mode (disabled by default)
- Added a slight movement threshold to drag-style scrolling in order to avoid accidentally scrolling the map when trying to click something
- Added optional camera mode that always keeps the current AI character in focus (disabled by default)
- Added an option to disable the hardware cursor and use a software cursor instead (use this for a visible cursor when making videos of the game!)
- Added support for scrolling with ZQSD keyboard layouts
- Added optional overlay to show armor and hitpoint bars at all times (toggleable with Alt key and in the options menu)