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Ballistick is an homage to the stick figure flash videos of the early 2000’s. It combines tactical realism and over-the-top violence to capture the absurdity of the era. The player will navigate multiple planes of two dimensional combat as they gun their way to the objective. Be sure to take cover when the gun runs dry, because a reload isn't just a click away. Each action of the reload sequence requires input from the player, from pulling out magazines to chambering rounds. The player will even have to pump shotguns and pull the pin out of grenades. Ballistick is reexamining the way we design gun mechanics. So keep your head down, and stick it to 'em.

Report RSS Developer Diary: Episode 2 - Animation

Curious how a 2D game like Ballistick is animated? Hoping to improve your Flash skills? Check out our second developer diary as Art Director, Bennett Tyler, talks about the animation process of Ballistick. We guarantee his techniques will be different than you are used to.

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Animating in Flash

In the second episode of our bi-weekly developer diary, Art Director Bennett Tyler, walks you though exactly how we get the stick figures to die so gruesomely in our tactical side-scroller, Ballistick. If you have any experience with Adobe Flash you will be able to follow along quite easily, but for those who don't, here is your chance to see the other side of game development. It may not be as glorious as you think.

2D animation entails painstaking work as each frame has to be crafted nearly entirely by hand (though Flash helps a bit with this of course!). Check out our video below and be sure to tune in every other week to learn more about how Ballistick is being developed.


And of course, if you still haven't played our proof of concept, download it here:

PC:
Proof of Concept

Mac:
Ballistick Proof of Concept Mac Download

Missed episode 1 of our developer diary? You can still view it here.

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