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Ballistick is an homage to the stick figure flash videos of the early 2000’s. It combines tactical realism and over-the-top violence to capture the absurdity of the era. The player will navigate multiple planes of two dimensional combat as they gun their way to the objective. Be sure to take cover when the gun runs dry, because a reload isn't just a click away. Each action of the reload sequence requires input from the player, from pulling out magazines to chambering rounds. The player will even have to pump shotguns and pull the pin out of grenades. Ballistick is reexamining the way we design gun mechanics. So keep your head down, and stick it to 'em.

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Description

In our second developer diary, Art Director, Bennett Tyler, takes you through the animation process for Ballistick. It may be more complex than you originally thought.

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Development_Diary_2_Animation.mp4
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