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Multi-genre adventure, where everything is equal: survival, exploration, combat, crafting and skill improvement. - Context-oriented interface. Survival, craft, resource extraction, but no extra buttons. - There are two types of information you can learn about each item: common and secret. The ability to extract the secretinformation depends on the skill of the character. The more important the secret, the higher the skill required. - The growth of the character's skills depends on the player's activity. What skills are used, those are developed.

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