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Aurora Heir is a single player RTS / village builder / tower defense game which rests on Finnish folklore and mythology. Game is based on harvesting various resources and building up from handful of workers into a functional network of villages in which every resident has it's own role. Player may choose to micromanage everything or let workers do the decisions by assigning professions to villagers which will guide their actions and focus on higher level decisions.

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Aurora Heir - Alpha 3 Dev Update

Aurora Heir - Alpha 3 Dev Update

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It's been a while and Aurora Heir is progressing steadily towards alpha 3. Here is a brief summary of features, that I have been working on for upcoming...

Dev update - what has happened during the summer

Dev update - what has happened during the summer

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It's been a while since last update and now it is time to get hands dirty again. Here is a list of updates that has been completed or I'm currently working...

Have mercy on hunters | demo update (v0.1.2)

Have mercy on hunters | demo update (v0.1.2)

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It is time to release a bug fix patch and couple of requested enhancements into Aurora Heir. Free demo update available!

Aurora Heir Pre-alpha demo available

Aurora Heir Pre-alpha demo available

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It is time to put Aurora Heir into public test - I'm happy to announce that game is available for basic testing!

Dev Blog: Building tiers / roads & paths etc.

Dev Blog: Building tiers / roads & paths etc.

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Aurora Heir progress update and introduction to new features such as resource transportation and building upgrade paths.

Dev Blog #2: Aurora Heir + Trailer

Dev Blog #2: Aurora Heir + Trailer

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Short Dev Blog and Pre-Alpha gameplay trailer video.

Dev Blog #1: Aurora Heir

Dev Blog #1: Aurora Heir

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Some information related to current progress in terms of optimization.

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Aurora Heir
Platforms
Windows
Developer
Pihkura
Engine
Unity
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