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Aurora Heir is a single player village builder game with RTS elements which rests on Finnish folklore and mythology. Game is based on harvesting various resources and building up from handful of workers into a functional network of villages in which every resident has it's own role. Player may choose to micromanage everything or let workers do the decisions by assigning professions to villagers which will guide their actions and focus on higher level decisions.

Build up your village, recruit and train war band to protect your domain from various mythical creatures. Establish vital production with fishers, hunters, farmers, miners, woodcutters etc. Beware harsh Nordic winters, which may easily eat up your tribe leaving nothing more than frozen soil behind. Player may choose to embrace or defy ancient gods for decisions like this will determine the outcome of the game. Harness the power of your shamans for interaction with the gods.

This is indie project made with Unity engine and game is currently work in progress.

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RSS Articles

Hey all!

It's been a while and Aurora Heir is progressing steadily towards alpha 3.
First of all, I'd like to thank all who tried out alpha 2 and provided valuable feedback!
Feedback is crucial and I am extremely happy that I have received some.

Now then, alpha 3...
I have been improving all existing features and adding several new ones in my TO-DO list.
Here is a brief summary of features, that will be present in upcoming alpha 3 version.

Resource System

The whole resource system has been rewritten so that there will be a bunch of new and different resource types, which are categorized as follows:

  • Miscellaneous
  • Food
  • Minerals
  • Wood
  • Tools
  • Weapons
  • Beverage

Each of these categories contains either harvested raw materials or cultured consumables, which may be crafted in various production buildings. In the end, this contributes towards more interesting resource management and more complex production chains.

I'm now using JSON based configuration for each of the resources, which leads to the fact that I can add or remove resources relatively easily in the future.

GUI


Buildings and harvesting

As a part of updated resource system, I've added following new buildings:

  • Blacksmith (this one was already in alpha 2, but with different function)
  • Smelter
  • Tavern
  • Workshop
  • Sawmill

Additionally this basically means that there will be several new professions available.

Also new residential buildings have been added to enable more varying village layouts.

Workshop


Tavern


Several existing buildings has also received facelifts with new functionality.
In alpha 3 player may assign desired harvest zones for buildings and farms can now grow either turnips, potatoes or barley.

Scenery01


Scenery03


Scenery05


Nomads and trading

I decided to add nomads to the game, who are neutral native people with hunter-gatherer lifestyle.
They live in tepees and migrate according to natural yield. They might be willing to trade resources with player providing vital assistance in dire times.
Player just have to figure out first where to find them.

GUI 02


Storage Management

Storage buildings have now own inventory of resources instead of only expanding overall storage capacity. This also means, that resources must be hauled to closest storage with sufficient space for the resource.

Workers in production buildings must fetch resources from storage for recipes that they craft, alternatively player may assign conveyors to Sheds, which will handle the distribution of resources.

Advancements

Many of the advancements has been re-designed and whole new branch has been added to "tech tree".
New and more effective tools and weapons may be unlocked from dedicated branch.

Other enhancements

Based on feedback received, I've fixed several bugs and hopefully the game plays much better in the future.

As usual, camera controller, environmental details, weather effects, navigation etc. has all received various updates and additions.

Scenery02


Scenery04


Weather


Thanks for reading!

Dev update - what has happened during the summer

Dev update - what has happened during the summer

News 3 comments

It's been a while since last update and now it is time to get hands dirty again. Here is a list of updates that has been completed or I'm currently working...

Have mercy on hunters | demo update (v0.1.2)

Have mercy on hunters | demo update (v0.1.2)

News

It is time to release a bug fix patch and couple of requested enhancements into Aurora Heir. Free demo update available!

Aurora Heir Pre-alpha demo available

Aurora Heir Pre-alpha demo available

News

It is time to put Aurora Heir into public test - I'm happy to announce that game is available for basic testing!

Dev Blog: Building tiers / roads & paths etc.

Dev Blog: Building tiers / roads & paths etc.

News

Aurora Heir progress update and introduction to new features such as resource transportation and building upgrade paths.

RSS Files
OUTDATED Auora Heir Alpha Demo v0.2.0 (public test)

OUTDATED Auora Heir Alpha Demo v0.2.0 (public test)

Demo 4 comments

This is early Alpha v0.2.0 of Aurora Heir (public test). Note: this build is outdated.

Comments  (0 - 10 of 15)
Guest
Guest

Hi! I found about the game from a youtube video and thought to check it out but It seems the last post was made half a year ago. I wanted to check if the game is still being worked on because it seemed really cool and interesting. I was also wondering (if the game is still being worked on) if you had any plans for a steam earlyaccess reales? I would easily pay 10 euros just to play and support the game!

I hope to get a response soon!

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Karnarnar Creator
Karnarnar

Hello and many thanks for reaching out!

Game is still being developed. Couple of months ago I decided to start major overhaul meaning that most of the game code is currently being rewritten. This is due to the fact that I realized richer features requires significantly more dynamic implementation. I don't currently have exact schedule for next steps, but I'm actively working with the game :)

I don't yet have plans related to Steam EA. I'd prefer creating solid and stable game with demo releases before attempting to publishing it "for real" :)

Currently best way to support is to follow development on IndieDB, Twitter or Youtube. I will be posting new blog articles as soon as I have new interesting stuff ready for you guys :)

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Guest
Guest

Hi again. Good to hear the game is still being worked on! I'll be sure to follow the game as it gets developed further! Hope everything goes smoothly!

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Guest
Guest

Nice! +1

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Karnarnar Creator
Karnarnar

Thanks :)

Reply Good karma+1 vote
Guest
Guest

Hello

A bug in the creative mod: when new villager came, I can't control more then 8 villagers.

So i build new buildings and I can't give them a task...

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Karnarnar Creator
Karnarnar

Hello and many thanks for the bug report, will be investigating this more closely. Please use in-game "Submit Bug" button or direct email for bugs in the future. It is really hard to keep up if bugs are submitted from several different forums :) And thanks for trying it out!

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lord-gab
lord-gab

where is the download button in the pc laucher

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Karnarnar Creator
Karnarnar

Oh sorry missed this comment.
There is no download button in game, please browse latest version in files section of IndieDB.

Reply Good karma+1 vote
Guest
Guest

How can I download this says I can’t ?

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Karnarnar Creator
Karnarnar

Hey there, demos of Aurora Heir within indieDB are currently outdated.

I will be posting new demo as soon as I complete features & bug fixes on my todo list.

Reply Good karma+1 vote
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Aurora Heir
Platforms
Windows
Developer
Pihkura
Engine
Unity
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Style
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Fantasy
Players
Single Player
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Latest tweets from @pihkura1

I Have been working on option to play with AI villages. Building, land capturing, defending and skirmish seems to b… T.co

Nov 14 2020

I was implementing fishers and realized that shores are just too steep. Little modification to map generator and no… T.co

Oct 11 2020

Hmm... what should game UI look like? I've been working with this simple design, not completely satisfied with it y… T.co

Sep 7 2020

I have been focusing on the environment lately. Modified shaders for smoother seasons transitions. #gamedevT.co

Sep 5 2020

Testing and playing around with new builder system, finally it seems to be working OK :) Also new map generator is… T.co

Aug 30 2020

Well then, I decided to redesign and rewrite almost everything :) This is how Aurora Heir looks at the moment. Plen… T.co

Aug 27 2020

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