Audio Venture is a musical game that generates the track and gameplay based upon the track of your choosing. With multiple game modes available, there will always (hopefully) be something fun to do. Throughout all of the game modes, the track will be generated, and the players ship will fly at variable speeds based upon the spectrum of the song at that moment in time.
Starpocalpyse - fly through the level, ramming or shooting at gold stars to build a massive combo, while avoiding the red stars which break your combo.
Rainbow Dash - pick a color, and match up two in a row to score. Collecting a different color will break your pair and force you to start another.
Audio Kart - race against AI in a Mario-Kart inspired racing mode. Collect stars and power ups to speed up and get an advantage over your opponents.
Platformer (Name pending) - a 3D platformer in which you must run, jump, duck, and strafe along a winding path to avoid obstacles and collect stars. It is a very fast paced mode which will prove to be a challenge and take time to master, but will be worth it once you can show off how awesome you are to your friends or foes!
All game modes, sub racing, will feature the ability to shoot a projectile from your ship in order to collect from a distance.
While you play the game and finish songs, you will accumulate experience and upgrade points. Upgrades will be unlocked at certain levels and you can purchase these perks for upgrade points. You may upgrade things such as your powers, passive point generation, the drain rate of your power meter, and the list goes on.
This will primarily be a PC/Mac game. Chances are I will not have the available funds to purchase licenses for mobile devices since they are quite costly. My initial intentions were to release it on PC, Android and iPhone. If the game is received well enough, it is likely that I will port it to the mobile systems.
I'm very, very excited to announce that the sequel to Audio Venture, Audio Rebirth, is available for early access on the Google Play Store! This game is everything that I meant Audio Venture to be, plus more. Please, check out the video below and then head on over to the link below the video to download the app. Maybe even join the community on our discord?
As always, please remember that your feedback is incredibly valuable to me and I am excited to hear from each and every one of you. Thank you for checking out the game! I hope you have a great rest of your week. ;)
- Austin
V0.3 is finally here! Check out what's new, and what has been changed. There are just so many cool new things!
Development is still continuing, and I have some exciting new features I will touch on in this post, as well as a giveaway and some sales!
The time has come for the alpha funding launch of Audio Venture on Desura.
Alpha build with Starpocalypse unlocked. Buy the full game to access the other game modes when they are finished.
Alpha build with Starpocalypse unlocked. Buy the full game to access the other game modes when they are finished.
Alpha build with Starpocalypse unlocked. Buy the full game to access the other game modes when they are finished.
Windows only version - Here is a rough alpha version of the Starpocalypse game mode.This should not be taken as a final version, as this still has a lot...
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Will we get different ships (can be purely visual changes or even different stats, such as speed etc.)?
Probably not. I don't have the money for any more models. There is, however, another model on its way. It's a person, so you'll be able to play as a runner. Right now I'm more interested in improving the sound engine and getting the game on more platforms, so that comes first.
How about you ask the community to make models, and then select for example 10 models that you can use for the game? That way you can interact with the community and get free models!
Perhaps it looks similar to Audiosurf, it's not a crime to create a new option for gamers and for being on a betta stage it looks really good!.
I think you could work a little more with the animation of the ship (for example a sine curve- vertical motion to simulate anti-gravity), also players could lost that dark ship with the background, maybe using some neon contrast like in Tron)
If you want you can use or modify this 3D model I made, Its CC zero License, so you're free to use it ;) coldbanken.com/downloads/
Good Luck!
Thank you, and rest assured that the ship is a placeholder. I will be putting multiple ship models in near the end of development. Ones that actually fit with the art style more. But yeah, you nailed it. I have something like Tron in mind with neon lights and an inverted color of the track. Making it impossible to lose track of.
You ever thought of bringing it to Ouya? It certainly needs more good games like this on its catalogue!
After I finish the game, I will be using the sales funds for an iOS/Android release. Along with the Android release it could possibly happen.
I would definitely do. You're using unity which has a good support for it.
Audiosurf? did someone say audiosurf?
Games in the same genre can exist together. It is not a crime to have a game that is similar to another. That does not mean it is a copy of the game though. There are many things that will differentiate this from AudioSurf in time. Check out the racing and platforming mode in the description at the top of the page, and note that this is still alpha. I have not finished everything yet.
This looks SERIOUSLY SIMILAR to Audiosurf.
Like I said, alpha. Wait until the other two modes are finished. They're both something that won't even really have any similarities with it.