• Register

In the year 2814, the whole world has gone to shit. A small population survives in the post-apocalyptic world, fighting the environment, survival, and the Ragers and Skellies. Ashworld is an open-world arcade game: drive, fight, shoot, run and jump, and survive

Post article RSS Articles

September is almost here, the month I have targeted for a full release version, and as the weeks pass the game is slowly improving and nearing that point. I'm pretty confident the September Steam/PC release is a go!

Right now the game is at a total of 16 story missions, with many of those missions splitting up into sub-missions. So there's a good amount of content to dig through, but due to me adding a bunch of new things to the world, I'm pretty sure I can squeeze out a few more interesting missions to increase that number to hopefully 20 story missions in the coming weeks.

I finally managed to give the, somewhat mysterious and mostly plain weird, Tinkerer a purpose and an attractive goal to seek out and visit frequently. The Tinkerer can create a bunch of strange gadgets that he trades for a few scraps and some of your supplies. One example is newly added ZZap!-Beacons:


They will zzap anything that comes near them, so you can grab them in bulk from the Tinkerer and then place them around your camp or home to create a bit of a safe spot. Another fun one is the "Worm-attractor-tm", place it anywhere, run, and wait:


So there's more and more content to help you survive the Ashworld's Ragelands. No excuses left!

I've been also tweaking and improving the post-apocalyptic-hero's best friend: the dog! He's still not completely bug-free, but with some love and care, I'm sure we'll turn him into a useful addition (besides playing fetch with your boomerang) :


My next focus will be on getting a new gadget up and running. I always wanted some more "mysterious" techy stuff in the world, it's 400 years into the future after all, so not all progress stopped in those years. So I came up with my most favorite of game-elements: portals! Once I created them I was a bit lost on what their purpose would be, but I came up with a pretty cool one, so I'll be trying to implement all that and see if it works out as great as I have it in my head!


The buildings in the game have also been through same improvements and changes. The latest addition is mutated-infections. These basically block your pathway, so they need to be "removed" before you can continue. One way is of course fire:


In case you missed it, the game is currently available on Itch.io / Orangepixel.net exclusively. It's in early-access, so things are still changing and improving every week, and I'm pushing updates weekly. The Itch.io purchases will come with a Steam-key when those are available, and the game will be on Steam in September (you can already wishlist it now!).

So if you'd like to try out the early-access version, and love to give me some feedback or idea's then PLEASE check it out here:

Introducing: ASHWORLD

Introducing: ASHWORLD

News

Now that I settled on a name, let me introduce Ashworld and tell you what this game is and isn't

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Ashworld
Platforms
Windows, Mac, Linux, iOS, Android
Developer & Publisher
Orangepixel
Engine
libGDX
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Arcade
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @orangepascal, @orangepixel

My Twitter timeline isn't much fun today with all the crunching and gatekeeping tweets from all sides.. I might j… T.co

3hours ago by orangepascal

In this week's vlog I explain how the levels for Gunslugs3 are built! (Spoiler not with #lego) check video on YouTu… T.co

8hours ago by orangepixel

I disagree, it gets a visibility boost this way T.co

9hours ago by orangepascal

RT @orangepascal: Think I'm slowly building the "tactical" part in Gunslugs3:Rogue Tactics.. learning as I go! (creation of the Hel… T.co

Oct 14 2018 by orangepixel

Think I'm slowly building the "tactical" part in Gunslugs3:Rogue Tactics.. learning as I go! (creation of the Hel… T.co

Oct 14 2018 by orangepascal

RT @orangepascal: I think this is how all the 'hip' games do Stealth these days right? #cartboardbox #pixelart #gunslugs3 T.co

Oct 12 2018 by orangepascal

RT @orangepascal: I think this is how all the 'hip' games do Stealth these days right? #cartboardbox #pixelart #gunslugs3 T.co

Oct 12 2018 by orangepixel

New #game #development #vlog is up: Youtu.be talking about random level generation!

Oct 11 2018 by orangepixel

This weeks VLOG explains workings of random levels in Gunslugs 3: Youtube.com #indiedev #gamedev #development #nosmallcreator

Oct 11 2018 by orangepixel

nicely done! Guess that now makes my weekly videos officially useful ;) -> subscribe+like+share!… T.co

Oct 8 2018 by orangepixel

Embed Buttons
Link to Ashworld by selecting a button and using the embed code provided more...
Ashworld
Statistics
Visits
722 (1 today)
Last Update
Watchers
3 members
Articles
2