Michael, Lily, and Gabrielle have recently moved to the frigid town of Haven under tragic circumstances. As they begin to rebuild their lives in this new home and meet the townsfolk of Haven, they quickly discover that not everything is what it appears to be. Michael struggles with dreams of dark waters and an unknown ancient evil resting beneath the cold waves. Are these simply dreams or are they a premonition of things to come?
Inspired by the classic point & click adventure games of yesteryear, Arkhangel: The House of the Seven Stars is a story told through the eyes of a family that has recently moved to an isolated town in the frozen wilderness. Explore, unearth dark mysteries, solve puzzles, engross yourself with deep lore, and interact with a large cast of characters in this rich and layered narrative.
WINTER NIGHT GAMES was borne from the collective imagination of two dorky brothers. A lifelong interest in video games, pen & paper role playing games, and horror stories compelled us to start our own company, where we make the kind of games we like to play and telling the stories we like to tell. WNG came out of what started as a collaborative effort to write a horror novella. While iterating and fleshing out the structure of the story, it became apparent this story would lend itself to being told within the medium of an adventure game. A larger framework was then conceived, which could support an overarching story that could be told through various gaming media, both digital and analog.
A SPECIAL NOTE FROM THE DEVELOPER:
While there isn't overt gore or on-screen violence in Arkhangel, there is subject matter and imagery that some might find disturbing. This is a mature game experience.
+ Added full game controller support. This was a full replacement of the Unity Input System! Yowza!
+ Significant overhaul to Player navigation settings and speed.
+ Added a "Run" option to allow the player to explore at a faster rate.
+ Restructured menus to allow for easier controller navigation.
+ Inventory has been significantly overhauled. It is now opened/closed by an input key rather than a mouse over. Interaction methodology and presentation has also changed. This has had cascading effects on multiple other systems that required adjustments.
+ Visual Quality settings, Screen Resolution settings, and Controller Customization are now all handled with in-game menu interactions.
+ Updated multiple camera transitions in the game to be fades rather than movement based.
+ Updated camera positions and control perspective in the Library and Saloon.
+ A ton of small tweaks and adjustments!
+ Use previous saved games at your own risk! With the sheer amount of changes to the underlying systems of Arkhangel, we cannot 100% guarantee that loading into old save games before this update will be completely reliable. By all means, give it a shot, but know that there very well could be significant issues with player animation, controls, and menus.
+ We recommend using D-PAD when navigating through menus with a game controller.
This update took significantly longer than we expected. Being the only Unity developer on our team, I (Zack) vastly underestimated the number of hurdles and cascading effects that such an update was going to introduce. That being said, we've had a lot of great feedback on this update. Friend of Winter Night Games and game industry veteran, James Goddard gave us some incredibly valuable advice regarding player speed, animation settings, and controller feel. When the guy that worked on Street Fighter II gives pointers, you LISTEN!
Thanks James! :-D
As always, continue to give us feedback. Your thoughts and insights have been incredibly valuable and are the main reason why we pushed so hard on this update. We knew that the controls needed some love and your guidance made us really want to focus on it with a microscope! Y'all help us grow!
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