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Michael, Lily, and Gabrielle have recently moved to the frigid town of Haven under tragic circumstances. As they begin to rebuild their lives in this new home and meet the townsfolk of Haven, they quickly discover that not everything is what it appears to be. Michael struggles with dreams of dark waters and an unknown ancient evil resting beneath the cold waves. Are these simply dreams or are they a premonition of things to come?

Inspired by the classic point & click adventure games of yesteryear, Arkhangel: The House of the Seven Stars is a story told through the eyes of a family that has recently moved to an isolated town in the frozen wilderness. Explore, unearth dark mysteries, solve puzzles, engross yourself with deep lore, and interact with a large cast of characters in this rich and layered narrative.

  • 3D point & click adventure game created with Unity3D.
  • Deep narrative with abundant lore to discover and absorb.
  • Gorgeous environments in a moody and atmospheric world.
  • Large cast of characters to interact with.
  • Cinematic, live orchestral musical score by composer and conductor Chad Seiter (ReCore, Super Lucky's Tale, Star Trek, FRINGE, Lego Jurassic World, The Legend of Zelda: Symphony of the Goddesses).
  • Direct tie-in to the tabletop game, The Great Nameless.
  • Windows & Mac OSX.

WINTER NIGHT GAMES was borne from the collective imagination of two dorky brothers. A lifelong interest in video games, pen & paper role playing games, and horror stories compelled us to start our own company, where we make the kind of games we like to play and telling the stories we like to tell. WNG came out of what started as a collaborative effort to write a horror novella. While iterating and fleshing out the structure of the story, it became apparent this story would lend itself to being told within the medium of an adventure game. A larger framework was then conceived, which could support an overarching story that could be told through various gaming media, both digital and analog.

A SPECIAL NOTE FROM THE DEVELOPER:

While there isn't overt gore or on-screen violence in Arkhangel, there is subject matter and imagery that some might find disturbing. This is a mature game experience.

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UPDATES:
+ Added full game controller support. This was a full replacement of the Unity Input System! Yowza!
+ Significant overhaul to Player navigation settings and speed.
+ Added a "Run" option to allow the player to explore at a faster rate.
+ Restructured menus to allow for easier controller navigation.
+ Inventory has been significantly overhauled. It is now opened/closed by an input key rather than a mouse over. Interaction methodology and presentation has also changed. This has had cascading effects on multiple other systems that required adjustments.
+ Visual Quality settings, Screen Resolution settings, and Controller Customization are now all handled with in-game menu interactions.
+ Updated multiple camera transitions in the game to be fades rather than movement based.
+ Updated camera positions and control perspective in the Library and Saloon.
+ A ton of small tweaks and adjustments!

KNOWN ISSUES:
+ Use previous saved games at your own risk! With the sheer amount of changes to the underlying systems of Arkhangel, we cannot 100% guarantee that loading into old save games before this update will be completely reliable. By all means, give it a shot, but know that there very well could be significant issues with player animation, controls, and menus.
+ We recommend using D-PAD when navigating through menus with a game controller.

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This update took significantly longer than we expected. Being the only Unity developer on our team, I (Zack) vastly underestimated the number of hurdles and cascading effects that such an update was going to introduce. That being said, we've had a lot of great feedback on this update. Friend of Winter Night Games and game industry veteran, James Goddard gave us some incredibly valuable advice regarding player speed, animation settings, and controller feel. When the guy that worked on Street Fighter II gives pointers, you LISTEN!

Thanks James! :-D

As always, continue to give us feedback. Your thoughts and insights have been incredibly valuable and are the main reason why we pushed so hard on this update. We knew that the controls needed some love and your guidance made us really want to focus on it with a microscope! Y'all help us grow!

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Arkhangel: The House of the Seven Stars
Platforms
Windows, Mac
Developer & Publisher
Winter Night Games
Engine
Unity
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Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @winternightgame

Patch notes for the latest update for Arkhangel: Winternightgames.com #indiegames #indiegamedev #gamedev #updates #patch #patchnotes

Aug 17 2019

MFW I try to remember all of the steps to push a build on all platforms on both Steam and Itch.io..… T.co

Aug 17 2019

Arkhangel is now $8.99/£6.19...FOREVER!! Purchase on @steam_games: Store.steampowered.com Purchase on @itchio:… T.co

Jul 29 2019

We love Chad!! T.co

Jul 1 2019

Very cool to see Arkhangel on the front page of Itch.io! Now if only people would buy it...😜… T.co

Jun 28 2019

Save 75% on Arkhangel: The House of the Seven Stars on Steam! #SummerSale #steamsummersale #Steam #adventureT.co

Jun 26 2019

Zack (@zq_audio) continues his modeling/texturing explorations. T.co

May 18 2019

Our illustrious co-founder, Zack (@zq_audio) has been teaching himself how to sculpt in Blender and recently did a… T.co

May 12 2019

Zack's first shot at sculpting in #blender3d. What a weirdo. T.co

May 8 2019

Day 10 (Last Day) For ten days we will post an image from a game that impacted our lives in some way with no expla… T.co

May 8 2019

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