A brand new JRPG crafted in the tradition of 16 bit aesthetics with a modern day flair. It takes inspiration from SNES JRPGs with a story story and cinematic presentation, but without disregarding modern day tropes like customising the fighting styles, forging your own weapons, animated monsters in battle and more. We want to take special care in making this game stand out above the crowd. Although we're not presenting too many screenshots for now, a lot of systems are already in place, such as a bestiary, a colosseum mode with a scoring system and a leaderboard and a 90 page main game script which aims to provide around 12h of non grinding gameplay. We have a lot more planned too, so stay tuned.
After over three years of development, I’m proud to announce today the release of the first public Alpha for Arelite Core, available now!
arelite core's first public alpha!
Today I am proud to announce that Arelite Core has been accepted by the Indie Megabooth and will be exhibiting at PAX East 2016, from April 22nd to 24th...
arelite core to be exhibited at pax east 2016
Today I'm proud to reveal the new Arelite Core trailer. It's been a fruitful year since the game was first revealed, and there's still plenty more to...
launching a new trailer and website
After 125 days, Arelite Core has been greenlit for publication on Steam. Here's what's coming up next for the game.
Although the game is still about a year away from completion, I have set up Steam Greenlight page to further present it and receive feedback from friends...
arelite core now on steam greenlight
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