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Arduxim Squadron Command places you in control of a fleet of starfighters and tasks you with winning a campaign across multiple star systems. The game is split between a tactical combat layer and strategic management layer.

Tactical combat plays out in pausable real time with an emphasis on planning and giving orders to your ships while the game world is paused. You have total control over the flow of game time to allow the focus to be on making tactical decisions in a variety of combat situations.

In the strategic game, move your fleet between star systems while managing your ships, equipment and pilots. Pick your battles to give your pilots the best odds of defeating enemy forces.

  • Direct individual craft in intense space battles
  • Multiple ships, weapons and systems to deploy
  • Recruit and train unique pilots
  • Fight a diverse range of enemies with different tactics needed to defeat them

ACS is currently in development. The aim is to feel like X-COM in space rather than an RTS. Each order given to a craft should be an interesting choice for the player.

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I've been working on the sector map which will form the middle layer of the game (between the tactical combat layer and long term strategic galaxy layer). The map already generated 'edges' of the graph which but these now appear as hyper gates with defined locations in each planetary system. The player will move their carrier (and possibly individual fighters) through these gates during missions.

screen 2560x1440 2018 02 03 16 5


The blue gate effect is place holder but shows where each gate is connected to.

screen 2560x1440 2018 02 03 16 5 3


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The strategy layers of Arduxim Squadron Command

The strategy layers of Arduxim Squadron Command

News

A brief look at some parts of ASC outside of the tactical combat.

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Fulby Creator
Fulby

For more details and to follow development please go to the game's website at Fulby.tech

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Arduxim Squadron Command
Platforms
Windows, VR
Developer & Publisher
Fulby Technologies
Engine
Unity
Contact
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Homepage
Fulby.tech
Release date
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @arduxim

RT @FulbyTech: I'm hoping the #VR #haptic glove I'm working on is ready in a lot less than the 10 years Michael Abrash is predicti… T.co

Oct 7 2018

Arduxim Squadron Command is on hold while I work on this - check it out! T.co

Sep 15 2018

RT @FulbyTech: The back plate for the pneumatic #VR glove is looking a bit "my first Wolverine claws" but the spikes will be hidde… T.co

Sep 12 2018

RT @FulbyTech: This mass of wires, tubes and 3D printed parts is the core of a #haptic #VR glove I am working on. The current test… T.co

Sep 1 2018

RT @FulbyTech: Now have three joints of one finger of the #VR #haptic glove tracked and with pressure actuators for force feedback… T.co

Aug 19 2018

RT @FulbyTech: Now have three joints of a finger of the #VR #haptic glove tracked and with pressure actuators for force feedback.… T.co

Aug 18 2018

RT @FulbyTech: Now have tracking of three joints of the index finger, next up is to #3Dprint more holders for the servo controlled… T.co

Jul 3 2018

RT @FulbyTech: This is just what VR needs to allow an ecosystem of hand tracking and #VR glove solutions to take off T.co

Jun 22 2018

RT @FulbyTech: Added a page covering design features of the pneumatic #haptic #VR glove Fulby.tech T.co

May 29 2018

RT @FulbyTech: Added a page covering design features of the pneumatic #haptic #VR glove Fulby.tech

May 28 2018

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