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Arduxim Squadron Command places you in control of a fleet of starfighters and tasks you with winning a campaign across multiple star systems. The game is split between a tactical combat layer and strategic management layer.

Tactical combat plays out in pausable real time with an emphasis on planning and giving orders to your ships while the game world is paused. You have total control over the flow of game time to allow the focus to be on making tactical decisions in a variety of combat situations.

In the strategic game, move your fleet between star systems while managing your ships, equipment and pilots. Pick your battles to give your pilots the best odds of defeating enemy forces.

  • Direct individual craft in intense space battles
  • Multiple ships, weapons and systems to deploy
  • Recruit and train unique pilots
  • Fight a diverse range of enemies with different tactics needed to defeat them

ACS is currently in development. The aim is to feel like X-COM in space rather than an RTS. Each order given to a craft should be an interesting choice for the player.

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I've been working on the sector map which will form the middle layer of the game (between the tactical combat layer and long term strategic galaxy layer). The map already generated 'edges' of the graph which but these now appear as hyper gates with defined locations in each planetary system. The player will move their carrier (and possibly individual fighters) through these gates during missions.

screen 2560x1440 2018 02 03 16 5


The blue gate effect is place holder but shows where each gate is connected to.

screen 2560x1440 2018 02 03 16 5 3


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The strategy layers of Arduxim Squadron Command

The strategy layers of Arduxim Squadron Command

News

A brief look at some parts of ASC outside of the tactical combat.

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Fulby Creator
Fulby

For more details and to follow development please go to the game's website at Fulby.tech

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Arduxim Squadron Command
Platforms
Windows, VR
Developer & Publisher
Fulby Technologies
Engine
Unity
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Homepage
Fulby.tech
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @arduxim

Plotting a full loop in #VR to get behind an enemy #screenshotsaturday #gamedev #indiedev #madewithunity T.co

Aug 30 2020

Plotting an intercept of an enemy fighter in #VR game Arduxim Squadron Command #screenshotsaturday #gamedevT.co

Aug 30 2020

Trying different gif animations for showing a #VR game on a flat screen. This one is unimaginatively called 'slide'… T.co

Aug 30 2020

Not a new enemy in Arduxim Squadron Command, just a bug #screenshotsaturday #gamedev #indiedev #madewithunity T.co

Aug 30 2020

When orders queuing goes wrong #VR #indiedev #madewithunity #screenshotsaturday T.co

Aug 22 2020

Arduxim Squadron Command is designed to take full advantage of #VR for fully three dimensional space dogfights. Ste… T.co

Aug 18 2020

Arduxim Squadron Command is designed to take full advantage of #VR for fully three dimensional space dogfights. No… T.co

Aug 17 2020

Arduxim Squadron Command is designed to take full advantage of #VR for fully three dimensional space dogfights wher… T.co

Aug 16 2020

Arduxim Squadron Command is designed to take full advantage or #VR for fully three dimensional space dogfights… T.co

Aug 16 2020

I'm currently developing Arduxim Squadron Command, a #VR game where you set the position, orientation and velocity… T.co

Aug 1 2020

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