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Summary:
Sent to a Blacksite to re-establish lost contact and retrieve secret research data, your mission takes a turn for the worse. Welcome to Apocalypse Z a Top Down 3D RPG shooter with basic crafting elements.


Story:
"In a world where Private Military Companies (PMC's) have become more powerful than the government's that rule.
Blacksites are being created to hide the Black Ops projects that governments are not able to carry out with the regular military means.
Within these Blacksites, many activities are carried out. From interrogations to highly classified research projects.
One of these Blacksites has been carrying out a secret research project to create a new breed of super soldier. This project was activated due to a contractual agreement between the Dept. of Defence and your employer. This project was given the codename 'Iron Fist'.
However, this research Blacksite has now gone offline. No contact has been received from this site for more than 24hrs. Which has now led to emergency protocols being implemented.
As part of an elite unit, your employer is sending you into this Blacksite. Your mission is to re-establish contact and most importantly retrieve ALL research data related to Project Iron Fist..."


Play style:
Players take control of a character from an elite unit. The game is a 3D Top Down shooter with RPG elements - Missions/Quests, XP and Levelling system, loot system, different weapons, armour etc. The game will also contain an in-game store. This will be for game currency not real money.

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Apocalypse Z 950x150


Hi Folks,

Still plodding along with AZ. Adding new features etc.

Getting very close to a playable prototype now - which is exciting!!

Looking to get some feedback before I power down the computer for Festive break...

Wall Fade (Diablo Style)


I have added the ability for the player to be able to keep a constant eye on the action at all times. So when the character approaches walls and potentially goes out of player view - we wouldn't know what was happening in that part of the level surroundings - until now...

That said, it is here that I would appreciate the feedback from the community.

If you watch the first 30 seconds of the following video, you will get an idea of what I am working towards:


Below I will add several images and explanations and then hope to hear your feedback on the matter.

FadeWithNoVisualAid


Would it be better to have a complete wall fade? Where the wall completely fades out to a disappear (as seen in the above picture). Or have a partial fade? The player will be able to see through but will know there is still a wall blocking his path (as seen below).

PartialFade


Or then we have the options of a full fade but having a visual aid representing the cut away wall.

FadeWithCutWall


Above we can see a full wall fade, and a cut away portion of the wall has been left as a visual aid, to show the player that they can not traverse through the walled off region.

FadeWithSteelBeams


Above image shows again a complete wall fade, but with beams (like steel girders or a stud frame etc.) acting as a visual aid, again to show the player that they can not traverse through the invisible wall!

FadeWithCutWallSteelBeams


Above shows both a cut away style wall and steel girders to represent a wall that has been hidden, so that the player can see more of their surroundings while moving behind otherwise action blinding walls!

Have your say via the poll: VOTE (voting to close Christmas Eve at 9pm GMT)

Thanks for taking time out to read, and I hope to see your votes, to help me decide what type of wall fade to put into production. As always be sure to track game for future updates. I also have a website and other social media pages for you to stay up to date with the game progress. So like, subscribe, follow and favourite, and I will be back soon...

Happy gaming and a Very Merry Christmas to you all!

Apocalypse Z Unreal 4 Dev log #7

Apocalypse Z Unreal 4 Dev log #7

News 1 comment

Inventory and equip system overhaul! Oh, yea, I'm still working here :)

Apocalypse Z Unreal 4 Dev log #6

Apocalypse Z Unreal 4 Dev log #6

News

Sent to a Blacksite to re-establish lost contact and retrieve secret research data, your mission takes a turn for the worse. Welcome to Apocalypse Z where...

Apocalypse Z Unreal 4 Dev log #5

Apocalypse Z Unreal 4 Dev log #5

News 4 comments

Sent to a Blacksite to re-establish lost contact and retrieve secret research data, your mission takes a turn for the worse. Welcome to Apocalypse Z where...

Apocalypse Z Unreal 4 Dev log #4

Apocalypse Z Unreal 4 Dev log #4

News

Quick update containing some additions and a Pre-Alpha gameplay test video.

Comments
MrScrumbles
MrScrumbles

I look forward to seeing more in the future! Please keep it up. Consider this game followed :)

Reply Good karma Bad karma+2 votes
UnblockedGamesPod
UnblockedGamesPod

Keep up going. Good luck with this project. I followed it!

Reply Good karma Bad karma+2 votes
ninjacupcakeindie Creator
ninjacupcakeindie

Thanks for the follow :)

Reply Good karma+2 votes
Bill_Chiper3
Bill_Chiper3

This looks like a great game

Reply Good karma Bad karma+3 votes
ninjacupcakeindie Creator
ninjacupcakeindie

Thank you, I am working hard everyday to make it better :)

Reply Good karma+2 votes
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Apocalypse Z
Platforms
Windows, XONE, PS4
Developer & Publisher
Ninjacupcake Indie Studio
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Style
Genre
Role Playing
Theme
Horror
Players
Single Player
Project
Indie
Twitter

Latest tweets from @ncindiestudio

More #GameAssets created today, needs more work but it's a start... #scifi for #UE4 #indiedev #unreal #gamedevT.co

Oct 23 2017

Been a while. Still here! Still existing! Still working on AZ slowly... Starting to make #GameAssets for #UE4T.co

Oct 22 2017

Fuck terrorism! I think it's about time we stop naming animals who carry out these attacks. Don't give them a name 2 cheer #LoveForLondon

Jun 3 2017

Creating #lowpoly restroom environment for #UE4 @UnrealEngine #indiedev #gamedev #unrealengine #3dsMax #indiegameT.co

Feb 20 2017

UGH!! UV unwrapping!! Must consume more coffee... Good job it's #lowpoly... Should've played #Witcher3 instead! #indiedev #3dsMax

Feb 14 2017

Started new @YouTube #Gameplay series to motivate completion of 360+ @steam_games I have: Youtu.be #pcgaming #steam #GodEater

Jan 3 2017

New @UnrealEngine tutorial up based on @iveytron forum post from many moons ago... Youtu.be #indiedev #gamedev #UE4

Dec 13 2016

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