INDIEGOGO (MAKE IT HAPPEN): Igg.me
STEAM GREENLIGHT: Steamcommunity.com
LANGUAGE:
Default :English
Optional: Danish, French, German, Polish, Russian, Spanish, Portuguese
+more if enough money will be raised.
"(...)I look forward to Antumbra 2 if you choose to create it that is. I do hope that you choose to. Continue creating works like this and you'll go far. I think you may have found a good craft for yourself." ~Dragon
ANTUMBRA 1 ACHIEVED:
- TopTen on IndieDb, ranging from 10th to 1st spot out of over 26k games
- Frontpage on Newgrounds, Gamejolt
- 8th spot in monthly competition of April 2015
- Over 50 Let's Play Videos has been recorded so far
- Antumbra 1 has been played over 102k times across all platform
- Average score of 4,5/5
- Over 400 reviews on Newgrounds
KONGREGATE
NEWGROUNDS
GAMEJOLT
Imagine Alice in Wonderland and Silent Hill hooked up and had a baby. And then the baby got adopted by Lovecraft and raised on the board of Event Horizon during its virgin flight. Antumbra 2 is that child.
Antumbra 2, as its prequel is a very surreal point-and-click horror adventure game. It has a powerful storyline, immersing audio, surreal graphics and atmosphere thick and sticky like tar.
Its an adventure game like nothing else, taking inspiration from things like Silent Hill, Darkseed, Event Horizon, Lovecraft, H.R. Giger, Zdzislaw Beksinski, Hellraiser, David Firth animations, Alice in Wonderland, Planescape: Torment and many many others.
The idea is to make Antumbra 2 to be for Antumbra 1 what Half Life 2 was for Half Life 1 - to take everything what was great in the prequel and expand it, polish it, add new extensions, and basically to make it bigger, better and more badass.
Antumbra 2 is an attempt to bring back from the grave the Adventure/Point and Click genre which over the years degraded into Hidden Object Games with difficulty setting locked on kindergarten level.
►NON-linear story
►Five Endings
►Random occurance and encounters, unique for each gameplay
►Huge, surreal and living game world
►Over 200 locations to explore and discover
►Mind bending puzzles, riddles and quests
►Hyper-immersive audio
►New elements of the game as you replay it
►Runic magic based Combat system
►Familiars/Companion who assist your playthought
►Medals and Achievements
►Inventory system
►Everything whats great in '90s adventure games with a modern touch and innovative mechanics
►Challanging difficulty setting so it takes you not hours but days and weeks to finish
Please spread the word around and make some noise about my game. Thank you kindly!
Welp six years came and went huh?
-----------------FOLLOWE MEH-----------------
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If Inner Voices's release on Steam taught me anything - is that I was right. Interacting with you guys is the greatest aspect of making games. We won't...
After the success of Antumbra 1 - now it's time to move forward and bring you something of higher quality and Leigh. Go check it out Also, if everything...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Please tell me this project is still alive.
YES! A SECOND ONE!
Wow, I'm really excited about your art work! Tracking)
Yayy! Antumbra 2! What really struck me about Antumbra was the "puzzles". Many people had trouble getting past the first 2 scenes because they couldn't find how to shut the door behind them. Instead of a load of codes to input at various locations, the game made you figure out riddles using logic. Often, the answer was hidden in something a character had said. Antumbra is not just a game, but an experience. I wish more games were experiences. I loved consuming the eerie environmental music and shivering at the strange places and creatures I met. Sacrificing to Pride was a punch in the gut, and petting that snake was the bravest thing I've ever done. The only 'negative' feedback I would give is that the English could be a bit 'smoother'. Your intentions are still clear, but a native English speaker could have helped the game feel more polished. For Antumbra 2, I would GLADLY check your work to make sure it is grammatically correct and sounds natural to English speakers. Alternatively, you could have an English speaking friend or translator help you out. However, a translator might be difficult to find and more money than you're willing to spend.
Let us met at the crossroad, in the Land of Rust and Moss!
The concept is great, but I enjoyed music most of all ;)
I'm tracking your game on Steam Greenlight and looking forward to buy it some day)
YES!
awsome game , i played first instalment and it was amazing !