Colored blocks fall, and keep falling. You rotate them, and drop them, aligning the pieces, creating links of matching color, filling in gaps. You touch a block with a detonator and the entire chain explodes. The blocks above them drop, another detonator touches, and another chain is gone. Then another.
Anode reintroduces the classic falling-block puzzle genre, with new twists and challenges! Link blocks back and forth across each other. Match angled couplers to create chains of multiple colors. Earn items and use them to clear your bin. Play Mission Mode and complete randomly-generated objectives for additional challenge. Post your scores on leaderboards and see how you stack up.
Invite a friend over, plug in some controllers, and dive into frantic competition. Complete long chains to send blocks to your opponent's side, or use offensive items to trip them up. All to a pulsing soundtrack with music that gets more intense as your bin fills.
We had a great time making this game, played a ton of multiplayer and got things balanced quite well. We ironed out the last bugs over the weekend and have made the game available on Steam now! Check it out!
We got a great little promotional trailer put together too, working with the folks over at TrailerSquad. Check that out below!
Found (and worked around) a quirky issue with Unity's rendering, and got our explosion rings back in the process. Detonators are cool again!
We've been continuing to iterate on Anode, and it definitely feels like we're approaching the finish line. Various gameplay and presentation tweaks are...
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