In 1976 the owners of the Amityville house fled their home,abandoning belongs in the middle of the night they claimed the house was possessed by an evil and dangerous entity. In the months following an investigation was launched by local news and a group of paranormal researchers led by the Warrens (The Conjuring) was conducted. You take the opportunity to enter the house alone and investigate of the events were real or a hoax in hopes of finding the truth.
Explore a full recreation of the house and its grounds. Built using photo reference the game recreates as much detail as possible including furniture,wallpapers and items. You will be able to open every drawer and closet,examine items to discover the history of the house and visit the much talked about 'red room'.
-Detailed environment,sound design and period setting.
-Emphasis on story,atmosphere and slow building horror.
-Unreal 4 engine with potential for VR support.-Secondary game mode for exploring the house without game events.
I've been getting back to progress on the project,updating engine version and replacing all my previous events and interactions with one more stable. The aim is to get a solid chunk of gameplay done and working towards that with some new mechanics and piecing together the scenes and flow of the game.
Below are some work in progress test's from various sections of the game so far,the house itself is still very much as draft also (started work on a final polished version) and as you can see I'm still experimenting with the visual look of the game and concepts for the menus / title style.
Short update in the current progress / state of development.
Amityville '76 Devlog 2. Short breakdown of whats currently in progress and various concepts that are being explored. Feedback is welcome.
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