• Register

Ambulance Simulator gives you a chance to become a real rescue team. With each subsequent level, you will get to know the realities of the paramedic's work.
Such knowledge may be useful in the real world.
Find out what it's like to save lives.

These are real stories, real life, only confirmed behaviors of rescuers.

- Minimal
- Injured – Moderate
- Immediate – Severe
- Presumed Deceased


Do you know that in the real world you have to mark the victims using Triage system? Sometimes the victim is still alive but you must mark her as a dead person. Will you mark them correctly?

You mustn’t leave “red” people without help. They need special attention and very often the only way to bring them back is CPR.

Even if the victim is in good condition, protect her wounds so that her condition will not be disturbed. Remember that the "yellow" victim may become "red" if you do not protect her condition. Always pay attention to the critical points of the victim's state of health.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Devlog #2 - User Interface

News


Hello everyone,

Welcome to another update on Ambulance Simulator. We’re so glad you’re here with us!

You already know what’s happening with the in-game environment, but if you missed our latest text about traffic mechanics, it’s available here. In this devlog we would like to talk about another visible part of the game, but this one is way closer to your eyes.


The topic for today will be UI. Designing it took a long time, but you know us - our perfectionist souls didn’t allow us to submit something that we weren't satisfied with completely. All of the careful preparations resulted in two versions of it: one for performing first aid, the other for driving the ambulance. Icons on the screen will be present throughout the game, so they need to be barely visible and provide relevant information at the same time. If there are too many elements to look at, player will be distracted and that will impair immersion.

When it comes to first aid, there are many steps to be taken at the scene of an accident. All actions need to be performed quickly, just like in real life. That’s why we decided not to pause the in-game time when inventory is being used. This is also how we added more realism to the game by putting pressure on the player, which normally accompanies medics in their work.


To keep the player engaged, we got rid of typical menus - there are no additional panels for shop or ambulance management, so there will be no need to pause the game in order to perform a particular operation. To keep the immersion undisturbed, we wove them into the game mechanics. Those elements appear on a special tablet that the player has to use during gameplay anyway. This way, they can do many things, like e.g. order new bandages or specialized equipment and a number of other actions (which we will tell you about another time!) without breaking the flow.


Of course, all of the above elements are still being tested, to make sure that everything is visible, legible and harmonizes with every single part of the gameplay.

We’ll see you on the next one!

Cheers,
Image Power Team

Devlog #1 - Traffic mechanics

Devlog #1 - Traffic mechanics

News

You don’t have any idea how happy we are that we can finally share our work with you! With a new gameplay teaser released, we’re ready to bring you...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @imagepowerpl

RT @Yacht_Mechanic: We added three new yachts to our bay! Read more Bit.ly T.co

Apr 23 2021

RT @DieselpunkWars: It is official! Full release of our game is coming to Steam on the 13th of May 2021! T.co

Apr 16 2021

It is official! @DieselpunkWars full release is coming to Steam on the 13th of May 2021!

Apr 16 2021

Życzymy wszystkim wesołych i spokojnych świąt! 🥳

Apr 3 2021

RT @Yacht_Mechanic: Today our Yachts sail to havens as it's time to rest. Hope you all have a wonderful and peaceful Easter! 🥳 T.co

Apr 3 2021

RT @DieselpunkWars: *beep boop beep beep* - translation: It's Easter time and we wish you peaceful and happy holidays! 😎 //Screenshot… T.co

Apr 3 2021

Hi #IndieDevHour! In Archer: The Witch's Wrath there is a special arrow which, when fired, turns into a wolf that c… T.co

Mar 31 2021

Why would you limit yourself to just one arrow? In Archer: The Witch's Wrath you will find many types of them. Use… T.co

Mar 24 2021

Short or long. Positive or negative. In English, Chinese or Japanese. ALL reviews are important, they tell us what… T.co

Mar 23 2021

RT @DieselpunkWars: #DieselpunkCommunity One likes to act in plain sight, second loves to attack from the shadows. 🎯 Build your own… T.co

Mar 18 2021