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It's a Third Person Bomber!


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About akai bakudan: eXploder


eXploder is a single player arcade game inspired by the PSX game, Silent Bomber. Along with stylized cell shaded render , the characters design is inspired by the classic Japanese Metal hero shows like Battle Fever J and Kamen Rider Series.

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We want to create a single player game that is fun and challenging reminiscent of the older games that will always keep you on your toes.


Gameplay


The player can either plant bombs where they stand, or by launching them using the lock-on reticle. Bombs that are launched at enemies also attach to their target. Bombs can then be detonated at any time using the detonate button. Bombs can either be chained to cover wide areas dealing moderate damage or stack in one location/target for a massive explosion and heavy damage.

The player can also collect reagents to modify the capabilities of his bomb, like creating a lingering Fire on the area of explosion, a Black Hole Bomb that sucks everything(including projectile) and many more.

There are Circuits hidden on the levels that players can use to adjust the Battle Abilities and to adapt to the situation, like increasing the number of Bombs, Your HP and the range of your Lock-on Reticule.

BombShell!


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Here's Bomb Shell, she's the other playable Character.


Boss Preview


Of course an arcade game wouldn't be complete with Level Bosses. Here are some of the bosses in the game.

1st Boss: The Crystal Golem

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He is slow and sturdy but can destroy you in few hits if you are careless



A recurring Boss: Unnamed

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He is the annoying Rival. He shows up multiple times in the game and in the worst possible situation, like middle of a boss fight.



Development


The game is being developed by 2 people, a programmer and an artist, on our free time. Hopefully we can finish the game on a decent timeframe.



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Twitter

Latest tweets from @exploder_game

How to reach a platform that you can't reach by jumping? Bomb your self mid air. 3x. #indiedev #indiegameT.co

Feb 22 2019

2nd playable character #indiedev #indiegame #madewithunity #gaming T.co

Feb 22 2019

same WIP transition shader. less edge. #indiedev #indiegame #madewithunity #gaming #screenshotsaturday T.co

Nov 23 2018

RT @SiAlexLang: revamped the whole dash mechanic. now, you can dash by bombing yourself #indiegamedev #gamedev #indiedevT.co

Nov 23 2018