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Are you an old sea dog and can't live a day without a light sea breeze? Do you love the smell of napalm in the morning? And your marksmanship and speed of reaction are legendary? That’s why you here. Feel free to send present with 14 pounds of lead to bad guys and enjoy the results of your work with fireworks of planes burns like a red coal carpet. Now you can go wild! But remember that the ship must survive, otherwise not only the sea waves, but also the heavens may be behind your back.

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Too much work for 2 months. Splines, meshes, VFX, Photo-mode and other...

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During the previous difficult month, the following work was done.

– Setting up splines for the movement of aircraft;
– The player's ship was made and imported;
– Photo mode redesigned (several problems appeared, in particular, aircraft freezing during photo mode);
– Photos are saved both in the game (did not decide if any album is needed in the menu), as well as on the user's disk;
– Now you can hide the HUD at any time: both during the game and during the photo mode. And also the HUD is automatically hidden when playing in Hardcore mode;;
– The player's cannon is now correctly attached to the ship;
– Removed the mode of moving the player between two positions of the shooter;
– Removed garbage (old assets) and extra code from the game;
– Added new lighthouse model;
– Redesigned beacon functionality and some graphic fixes;
– Added initial credits with the logo of the studio and the game engine;
– Added a new player gun (made animation during the shot; _not shown in the video_);
– Added a new model of a standard aircraft, as well as a new material for it;
– Environment generation functionality (now you can generate an environment, but there are no models for it, so it will need to be improved);
– There were attempts to create a game build (not successful);
– In the near future I think to rewrite everything in a new (clean) project;
– Replaced VFX pictures with their own;
– The logic of the collision of the aircraft and the ship;
– Loading screen for transition between levels;
– Weather change (sun and rain control);

Plans for the near future:
– Look for a way to create a page on Steam (support does not help);
– Creation of environment models;
– Refinement of aircraft and their animation;
– Reworking the project from a clean face (transferring functions to a clean project);
– Refactoring.

Video-update:

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