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Air Brawl is an arcade dogfighter that focuses on tight controls, crazy weapons and game mechanics that encourages the player to use the terrain to their advantage. The game has been in development for just over 9 months and has its release planned in late Q3 2015 and maybe an early access release before that. Contact me at: Wille.nylle[at]gmail.com

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We have been waiting with uptading the user interface until unity releases their new UI system. And it has finally happened! Here is whats new!

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I wanted to achieve two things, minimal but efficient ui. Having the most important parts near the center of the screen lets that the player look where its flying while still being keep track on his or her ammo.

UI

When using ammunition based weapons this bar shows
the progress when reloading.

UI

These two bars show the respawn time of weapons
like the barrels, homing missiles and the batapult

ui

To the far left and the far right we have placed the ability cool down and the health bar, keeping them out of the players face. There is still a couple of this to be added, a mini-map, a chat window and some game mode specific stuff.

UI

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Kevinsomnia
Kevinsomnia - - 27 comments

Should probably switch the health bar and ability cooldown around, just OCD driving me crazy because I like health-bars to be at the left side :P

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