Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.
The following images are of an untextured mountain. The colors shown are constant colors which are generated procedurally for determining which tileable texture to index. This will greatly reduce texture tiling problems (as it's not one texture), and add some variety to the mountain. Green represents a grassy texture, brown represents a dirt texture, gray represents a rock texture, dark gray represents another rock texture, and white represents a snow texture.
Oh, thats nice. :)
Beautiful, i like the "style" of the clouds
Thanks a lot, johntis. I've actually struggled a lot with trying to get clouds to look good, and I'm still not sure I am satisfied with them, so its very reassuring to hear you say you like them.
love that shot! great work, once more
It's mostly focusing on combat, so I won't play but... I just thought I tell you, that the snapshots from your game are overwhelming. Beautiful drawing! I love them!