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An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city. She embarks on a journey through desolate and dangerous places to discover this city and its door, and enter the mist-world.

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Re-Introductions

Re-Introductions

News

In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.

Publishers and Continued Mist

Publishers and Continued Mist

News

In which publishers are researched; and more work is done on the previously-shown mist-effect, and on its purpose within the game.

Mist In Progress

Mist In Progress

News

In which a new-year well-wish is given; localisation is tested in light of recent changes; a new shader-input is tried; a forest is touched up; and a...

Writing And Holidays

Writing And Holidays

News

In which a holiday is announced; a map is made; a new note is added; an informative page is written; a translation puzzle is implemented; new translation...

Tables and What's Upon Them

Tables and What's Upon Them

News

In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...

Map-Making

Map-Making

News

In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...

Forest and Hill

Forest and Hill

News

In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...

A Room with a View

A Room with a View

News

In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...

Adding a Bug

Adding a Bug

News

In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...

Looking to the Distant Horizon

Looking to the Distant Horizon

News

In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...

Grass, My Ancient Enemy

Grass, My Ancient Enemy

News

In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.

Stone-piled Walls

Stone-piled Walls

News

In which the demo is polished; a new demo-version is uploaded and available; the pitch -deck and -email are worked on; the first pitch is sent out; and...

Pitching and Scrolling

Pitching and Scrolling

News

In which the pitch deck continues to see work; the pitch email is begun; bug-fixes are made; the level-five upper-puzzle gains some "nudges"; and mouse-wheel...

Preparing a Publisher Pitch

Preparing a Publisher Pitch

News

In which a demo has been released; last-minute fixes are implemented beforehand; a short holiday is taken; the saving-and-loading module is made more...

"Depictions" Demo Released!

"Depictions" Demo Released!

News

In which the "depictions" demo has been released, and is available to download!

Demo Preparations

Demo Preparations

News

In which videos are made and uploaded (but not shown); a demo-name is decided; a lore-entry is given a page-image; that same lore-entry is edited; a prologue...

Incorporating Texts

Incorporating Texts

News

In which puzzle-books are completed; post-puzzle responses are added; a collectible is moved, again; a lore-entry is integrated, and partially given art...

Books-entries and Lore

Books-entries and Lore

News

In which a clue-page is removed; in place of the clue-page, books are made convenient; some collectibles are moved, one behind an interaction; a collectible's...

Ink-Stains

Ink-Stains

News

In which level-geometry is perhaps done; doors are detailed; stains are applied; crystal-light changes are finished; omissions are discovered; an icon...

The Case of the Disappearing Level Geometry

The Case of the Disappearing Level Geometry

News

In which performance is improved a little; the sky is removed in places; level-geometry is expanded, detailed, and fixed; and an oversight results in...

Problematic Polygons

Problematic Polygons

News

In which the end-of-demo screen is polished; the contact-dialogue is updated; the logic of examination is tweaked; an accessibility mode is added for...

Revamping a Puzzle

Revamping a Puzzle

News

In which the level-five upper-puzzle sees further work, and visual changes; the end-of-demo screen is reworked; level five's geometry gains a few elements...

Searching the Shelves

Searching the Shelves

News

In which a demo-note is likely finalised; the level-five upper-puzzle sees much work; a new mechanic is added for the level-five upper-puzzle; and a plot-relevant...

A Perplexing Puzzle

A Perplexing Puzzle

News

In which crystal-light appearances are worked on; a railing is made; "cutscene mode" is more-explicitly conveyed; level five's upper puzzle is implemented...

Press Any Key, Twice

Press Any Key, Twice

News

In which various minor tweaks are made to levels one and five; the examination of paint-flecks is removed; the examination of murals is added; a sound...

An Exit Becomes a Teleporter

An Exit Becomes a Teleporter

News

In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional...

A Return to Level Two

A Return to Level Two

News

In which level five sees work on puzzle and audio; some goal-texts are added (and logic for one removed; a glowing crystal light acquires a new effect...

A Search Amongst the Books

A Search Amongst the Books

News

In which puzzle-building continues; crystal lights are placed; one such light may be activated; crystal shaders are improved; and a musical instrument...

Glowing Gems

Glowing Gems

News

In which development of a research-puzzle continues; level five sees some changes and refinement; crystal lights are added; and a crystal shader is developed...

A Lived-In Library

A Lived-In Library

News

In which the book-generation scripts are expanded; the books of level five are re-generated; some personality is added to the resultant book-collection...

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A Door to the Mists
Platforms
Windows, Linux
Creator
IanEborn
Engine
Panda3d
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