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An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city; she embarks on a journey to discover the city and its door, and enter the mist-world. In her journey she will climb, explore, discover, and fight through desolate and dangerous places, seeking out the threads that might lead her to A Door to the Mists.

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Pottery, Sacred and Otherwise

Pottery, Sacred and Otherwise

News

In which two new scenes are added to level two; an isolated marking is likewise added; the face shown last week is integrated into the level; and the...

Patches of Detail

Patches of Detail

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In which the memory-leak hunt is, I think, complete; combat sees further polish; level two starts to gain additional patches of detailing; a new collectible...

Player Feedback

Player Feedback

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In which the combat prototype's code is integrated into the main game; combat-related art is worked on; as is the combat tutorial; feedback comes in regarding...

Combat Prototype Released!

Combat Prototype Released!

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In which the combat prototype is released; bug-fixing and touching-up continues; a climbable tree is bared; the prologue lift is almost done; and some...

A Week of Combat

A Week of Combat

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In which the combat prototype sees work; as do the combat -mechanics and -AI; and said prototype is nearly ready to be released.

Reworking Combat

Reworking Combat

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In which A Door to the Mists returns to primary focus; the ropes are removed from the prologue level; in the ropes' stead, work is done on using the lift...

A Visual Novel Week

A Visual Novel Week

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In which I have a bit of a rest after the demo's release; I nevertheless attend to quite a few issues raised by demo-feedback; a new version of the demo...

Demo Released!

Demo Released!

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In which the demo is released; a serious bug exists in the current demo build; a new demo-build is planned; various materials are made and posted leading...

Demo Release Date Announced!

Demo Release Date Announced!

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In which the demo release date is announced; plans for promotion during this week are given; some bugs are yet to be fixed during this week; the game...

Press kits and Screenshots

Press kits and Screenshots

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In which a new version of Panda3D is released; this means that a demo-release announcement may come soon; screenshots and other promotional elements are...

A Week of Videos

A Week of Videos

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In which several videos for A Door to the Mists are made or worked on; all of these have a (largely) common end-screen; the approach to autosaves is reconsidered...

Trailing Ahead

Trailing Ahead

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In which a trailer is made; said trailer has a mist-like transition for text; said transition uses Perlin noise generated by Panda; level two sees some...

Demo Content... Complete?

Demo Content... Complete?

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In which the demo's content is completed, I believe; a lore-entry page-image is drawn; logging is improved; the editor's showing of bounds is optional...

Images of Lore

Images of Lore

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In which the language-text is (I think) finished; lore-art is added; a new lore-entry is written; level two sees some minor additions; my build-script...

The Hiding of Text

The Hiding of Text

News

In which the game's text is hidden; some lore is added; the target-points of conversation-tails are made more reliable; the demo may be a few weeks away...

Demo Drawing Near?

Demo Drawing Near?

News

In which the demo seems very nigh; some accessibility is added to minigames; a minigame-begun sound is made; various elements of polish are added; the...

How to Pick a Lock

How to Pick a Lock

News

In which the woodworker's workshop is just about complete; the associated puzzle is done; "grouping" items are improved; lockpicking gains an example...

A Bit of Carpentry

A Bit of Carpentry

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In which a rollover-sound issue is fixed; an opening sound is added to minigames; level two sees some fixes; a new scene is added to level two, and some...

Troubles with Threading

Troubles with Threading

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In which threaded level-loading is attempted; additional UI rollover sounds are added; attacks may have individual sound-effects; the mystery of the half-working...

Navigation Complete!

Navigation Complete!

News

In which translation navigation is completed; non-mouse navigation is overall completed; translation navigation is made less of a chore; and the ideogram...

Navigating Minigames

Navigating Minigames

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In which navigation-work continues; the navigation-system should now be more responsive; navigation-speed can be set via the options-menu; disabled UI-controls...

The Question of Tab-Buttons

The Question of Tab-Buttons

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In which non-mouse menu-operation sees much work; the mouse can prove an impediment in this; and there is an uncertainty regarding tab-switching.

Menus Without a Mouse

Menus Without a Mouse

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In which the main menu is tweaked; and menus start to be operable without a mouse.

Control-Mapping Done!

Control-Mapping Done!

News

In which the key-mapper is finished; said key-mapper is available on GitHub; the GitHub version includes a Lander-style sample-game; a test-game for the...

Axes Mapped!

Axes Mapped!

News

In which the key-mapper test-game is polished; the same gains a new player-ability, and with it a new control-type to test; the key-mapper itself is near-done...

A Key-Testing Digression

A Key-Testing Digression

News

In which a game is made to test key-mapping; and a few minor bugs are addressed.

The Key-Mapping Retrofit

The Key-Mapping Retrofit

News

In which additional device support in the key-mapper is worked on; key-map profiles are added; and a handful of assorted changes are made.

Below the Streets of Tenereth

Below the Streets of Tenereth

News

In which a cutscene is completed; parallax is used; and a broken cutscene is fixed.

What Do You Mean, "The Table is Transparent"?!

What Do You Mean, "The Table is Transparent"?!

News

In which a cutscene sees work; pain-slowness is removed; a few tweaks are made to level two; and a frustrating and unexpected transparency is dealt with.

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A Door to the Mists
Platforms
Windows, Linux
Creator
IanEborn
Engine
Panda3d
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