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Fight your way through opponent after opponent in awesome deathmatch tournaments! Enjoy exciting PvP online battle action with up to 12 players at once or even co-op modes! You can choose from various classes and character designs to suit your style! Using your primary weapons of choice, called D-Gear, you can change up your moveset to gain an advantage or better compliment your character's class. By combining your classes stats and your D-Gear's attacks, you can master your character and dominate the battlefield!

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Gameplay Summary

News

random1


I took inspiration for the gameplay mechanics from several fighting games that I've played. I also took some design influence from the Mega Man Z series. I'm focusing a lot on giving the player a very versatile experience when it comes to PvE and PvP situations.

2.0 Game Progression
The player progresses through the game by obtaining score. Score is obtained by completing missions and PvP matches and is rewarded based on your performance.
2.1 Mission/Challenge Structure
The game has two types of modes: PvP and PvE. Players have the option to enter a PvP room and play against other players in Deathmatch, Team Battle, Base Assault, Capture the Flag and Bout Master.

Deathmatch: A match with 2-8 people. Last person standing or person with the most points after the match is over wins.
Team Battle: A match with teams of 2v2 up to 4v4. One team must eliminate the other team or have the most points to win.
Base Assault: Each team has a base that they must protect. In order to win you must destroy the other team’s base core.
Capture the Flag: One team must steal the flag from the other team's base and bring it to their own three times in a row.
Bout Master: One player starts this room and other players queue up to fight them one at a time. When someone defeats that player they become the new bout master.

The missions typically have one objective:
• Kill every enemy
• Recover or secure SEED fragments
• Protect/escort an NPC
• Survive until the time runs out

Background info

Background info

News

How it all started. and what you can expect to see on this page

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2DORO
Platforms
Windows
Developer
TruenoNeno
Engine
Unity
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Release date
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Style
Genre
Fighting
Theme
Sci-Fi
Project
Indie
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Latest tweets from @2dorogame

RT @2DOROGAME: a few more portraits done for the dialogue system #pixelart #gamedev #2Doro #unity #gamemaker #pixel #gamingT.co

Jun 27 2018

a few more portraits done for the dialogue system #pixelart #gamedev #2Doro #unity #gamemaker #pixel #gamingT.co

Jun 26 2018

2doro Truenos's' portrait is finished! #Gamedev #pixelart #pixel #screenshotsaturday T.co

Jun 20 2018

RT @2DOROGAME: Players can use unblockable Discharge Attacks to finish off the enemy #2doro #pixelart #2dart #animation #gamedevT.co

Jun 18 2018

trying out dash and jump attacks #pixelart #gamedev #2Doro #unity #gamemaker #pixel #gaming #megamanT.co

Jun 10 2018

the field open "E-chip" will let you perform an emergency field to deflect all attacks , in any state #pixelartT.co

Jun 10 2018

2doro Kaia's' portrait is finished! #Gamedev #pixelart #pixel #screenshotsaturday T.co

Jun 8 2018

More gif post coming this week!

Jun 7 2018

About 20 portraits to go for the dialogue system #pixelart #gamedev #2Doro #unity #gamemaker #pixel #gamingT.co

Jun 7 2018

The 2DORO Armory has been completed! #2doro #gamedev #pixel #pixelart #screenshotsaturday #gamemaker #unity #gaming T.co

Jun 6 2018

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