Hi! My name is Cassy, from Paranormal Studios. I'm here explaining a few of our work here, in my Biggest Nightmare. It's been a big travel, and is almost coming to an end. We are really really nervious!
One of our biggest jobs is creating the story-line. We wanted the game to be a big crash in the mind of the player. Breaking his/her mind and making his head open to the new idea we want him or her to see. In this case, that the "Night Terrors" or the Depression is not something to play or fool with. And what is the method of the game? Getting the player totally into the game, making him or her feeling the and suffering as the character. Making an inmerssive experience.
That's where our job starts playing with a player's mind.
How? In the final game you'll get your answer.
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