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DevBlog #2 - Menu Improvements: Today, we want to show you the work we have done on the Main Menu in the past weeks for our game Darfall. It was not the only improvement to the game, far from it, but it's something visually interesting we can show you.

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Hello everyone and welcome back :)

Today, we want to show you the work we have done on the Main Menu in the past weeks for our game Darfall. It was not the only improvement to the game, far from it, but it's something visually interesting we can show you.

As we were moving closer to the testing phase and giving the game to other people, the menu is the first thing player sees when they start it up.

Our old menu was not changed for more than a year, it was full of empty screens and placeholders, since it was not a high priority during the development.

Bellow you can see how was the main menu screen looking before:



and now the reworked menu page:



Following is the old page where player could choose which survival map to play:



and the new version with additional info and improve art:



next we have the load game menu, which was a complete mess :)



now its a clean and dedicated screen with all your save files



and lastly, we have a loading screen, which was really just an empty screen with simple status text:



and we transformed it into a more informative page, giving you a loading progress bar, as well as cycling game tips, which can give you more hints and info about the game as you wait for your new world to generate:



Martin, our artist, did an amazing job on designing the UI and we are really satisfied on how it turned out. There are still improvements we want to make to the menu in the future, as having a 3D animated scene from the game.

We hope you liked this new visual update!

See you in the next dev blog post, where we will talk about how the AI works in the game.

All the best,
Martin and Lukas from SquareNite.


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