The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls, variable screen-size, and sprites. Designed for mid-range 386 computers it was one of the fastest texture-mapped 3D engines to be made available for licensing at the time (1992).
It was officially licensed to JAM Productions to make Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, licensed to Apogee to make ROTT (originally slated to be a Wolf3D sequel), and licensed to Capstone to make Corridor 7 and Operation Bodycount.
It also inspired similar shareware and commercial "doom clones" of the mid-90's.
Game engine features:
Graphical system features:
Audio system features:
This is the newest mod I am currently working on for Wolfenstein 3D, it runs on the Wolf4SDL engine which Ripper (Chaos-Software), has just recently released.
This engine is a significant improvement from the original engine, and Wolf\4GW. It also runs on PC\Vista. Also has 8 sound channels to play the sounds, and doesn't need any emulators to run the adlib\sound blaster.
I am not too far yet, just working on several features, none for ingame shots, that'll come in due time.
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