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Trivial Engine is a cross-platform, templates-driven, rapid game prototyping engine written in C++. It heavily uses SFML 2 right now, but over time we plan to move to OpenGL completely. The key focus of the complete framework is to make complex subsystems easier to manage and build for: we have an accessible camera system, an image manager, font manager, audio manager, event manager, and other resource managers in development. The engine exposes tonnes of Helper classes and functions for all of its built-in objects in a thorough object-oriented universe.

We dont call it Trivial for no reason: getting started and getting an app up and running is as simple as a writing two function calls. The engine also includes a complete GUI class that includes labels, label manipulation, buttons, range of input types. The system also supports custom fonts in development.

The event manager lets you subscribe any object to a huge range of system or custom events. The camera systems exposes trivial functions to simplify look-ats and camera movements. The engine works with hardware accelerated audio and video allowing you to squeeze out that performance for your game. Different resource managers efficiently handle memory and resources, allowing you to scale up to thousands of sprites in a single scene.

The audio manager extends streaming support and looping tracks and allows to manipulate and transform sound with exposed information like sample rates, channel counts, playing position and actual sample data through single function calls.

Easily develop and deploy for Windows, Mac and Linux. Trivial Engine is proud to be cross-platform and it will reach out to newer platforms in future. The engine also supports a range of input devices.

We support a huge range of image, audio, video, fonts and resource formats. Data interchange goes through XMLs and JSON is coming soon. If there is a format worth using, we support it!

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Trivial Engine
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Badass

Badass

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In distant future, where data controls everything and everything is connected, lies a potential flaw in our societal evolution: the one who controls data...

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Windows, Mac, Linux, Metro, MetroTab
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Hashstash
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Latest tweets from @trivialengine, @teamhash

Are there any games from jams you would like to share with us? our very own @vivekjha92 made this game a few year's… T.co

14hours ago by teamhash

Are there any games from jams you would like to share with us? our very own @vivekjha92 made this game a few year's… T.co

14hours ago by teamhash

A lot of good games at game jams sometimes go unnoticed, Tell us about the games you made in jams. #GGJ19 #GGJ2019T.co

Jan 18 2019 by teamhash

All jammers keep a note of the diversifiers mentioned on GGJ19 website... You get Brownie points for having them in… T.co

Jan 17 2019 by teamhash

All jammers keep a note of the diversifiers mentioned on GGJ19 website... You get Brownie points for having them in… T.co

Jan 17 2019 by teamhash

Yesterday we asked people to tell us about their past jam experiences. Here's a video from last years jam about peo… T.co

Jan 16 2019 by teamhash

Yesterday we asked people to tell us about their past jam experiences. Here's a video from last years jam about peo… T.co

Jan 16 2019 by teamhash

We have been attending and hosting game jams for quite some time now and we meet a lot of first-timers. Let us know… T.co

Jan 15 2019 by teamhash

We have been attending and hosting game jams for quite some time now and we meet a lot of first-timers. Let us know… T.co

Jan 15 2019 by teamhash

All you folks in Delhi NCR, come join us with a boatload of fun people in this years game jam at the Delhi NCR jam… T.co

Jan 14 2019 by teamhash

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