• Register

The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report RSS Adding objects to your Mod

Add the most important detail to your mod. The things that just complete the room, set the mood, or just objects for zombies to throw at you. Whatever the use, this is a basic skill that any modder of any calaber should know. Add any thing from trees to cars to chess boards.

Posted by on - Basic Other

The steps are:
1. Use the entity tool
tutorial
and create a "prop_static"
tutorial
(If you don't want it to move) or "prop_physics"
tutorial
if you want to be able to pick it up.

2. Click where you want it.
tutorial

3. Use the selection too
tutorial
double click to bring up the properties.
tutorial

4. Double click world model
tutorial
to bring up the selection menu.

5. Search for the item you want. Be careful for the items "a" at the end of the name is for static, "b" at the end of the name is for physics. Nothing might be either.

6. Click "OK" then "Apply" to complete your selection. I selected a jar for example.
tutorial
Hope this tutorial helped.

Post comment Comments
Cookiestealer
Cookiestealer - - 468 comments

Simple illustrated tutorial for beginners. Nice :)

Reply Good karma Bad karma+2 votes
13370001
13370001 - - 74 comments

good tut :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: