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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Release v0.3.1-alpha (Engines : RPG in a Box : Forum : Releases : Release v0.3.1-alpha) Locked
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Jul 4 2016 Anchor

New Features:

  • Skybox/texture backgrounds - In addition to the existing background type (solid color), skyboxes and static textures are now supported as background types for your maps. These new types can be selected from the “Background Type” dropdown in the Properties panel of the Map Editor.

  • Resource Importing - Added an “Import Resources” button to the main toolbar that will allow you to import certain types of resources from the filesystem into your game project. The currently supported types are images (JPEG and PNG format), scripts, and music (OGG format) with others to be added later.

Other Changes:

  • Optimized navigation path updates in the Map Editor. Previously, a noticeable delay could occur (especially on larger maps) whenever any updates were made that affected the navigation paths (adding tiles, deleting tiles, modifying navigation/interaction, etc.).

  • The visual navigation/interaction path lines shown in the Map Editor are now saved with the map. This significantly decreases the loading time of a map after being loaded and saved once, particularly for larger maps.

  • Added a button to the Map Editor toolbar to force a refresh of the visual navigation/interaction path lines. Since there may still be some bugs to squash, the primary purpose for this is in case any issues occur during map editing that cause the visual path lines to not match the actual navigation paths for the tiles.

  • When saving a map in the Map Editor, the minimap will now only be generated if any visual changes were made to the map (added/deleted tiles, etc.) or if the minimap has not been previously generated.

  • In the Map Editor, added the ability to remove the current selection from all existing groups. This can be done directly from the new “Grouping” submenu located on the right-click context menu. This is also available as a checkbox option when adding the selection to a group if you want to remove the selection from any existing groups before doing so.

  • When exporting to .OBJ from the Voxel Editor, you can now specify the destination folder and the frames to export.

  • Increased the maximum “zoom out” amount in the Map Editor.

  • Fixed the height of the “Add Animation” dialog window.

  • The Game Explorer will now also list any JPEG files located in the game project’s “images” folder.

  • Double-clicking an image file in the Game Explorer will now open the file in the associated application (for example, Windows Photo Viewer).

  • Temporarily removed “Ambient Occlusion” as a shading option for voxel models until I am able to do some further optimizing and researching into the stability issues.

Bug Fixes:

  • Fixed an issue in the Map Editor where the tile or object at the current coordinate would be deleted if the CTRL key and right mouse button were pressed.

  • When deleting tiles in the Map Editor, any characters and markers for objects and characters on those tiles are now properly removed as well.

  • In the Map Editor, tiles can no longer be placed outside of the 100x100 grid boundaries.

  • The zoom in/out limit is now enforced in the Map Editor when using “CTRL + Middle Mouse + Drag” to zoom in and out.

  • Fixed an issue with the Voxel Editor toolbar where certain buttons would incorrectly become enabled when a tab was pressed for a model currently in camera mode.

  • Fixed an additional scenario where the navigation path between two tiles would not show in cases where the connection was not two-way.

  • Hiding/showing a group in the Map Editor now properly marks the editor as having changes and enables the “Save” button if it’s currently disabled.

  • A list of hidden groups is now stored with the map once it is saved in the Map Editor. Going forward, this will allow the Show/Hide button in the Properties panel to now properly reflect the visibility of each group when a map is opened.

  • Markers will now be hidden for any entities belonging to groups that are hidden in the Map Editor.

  • Fixed an issue where the Game Explorer would appear to delete a file even if an error occurred when deleting it from the filesystem. An error dialog will now appear indicating it could not be deleted along with an error code.

  • Added a validation check to the “Add to Group” dialog to prevent a group name of “selected” from being specified since it’s a reserved group used by the Map Editor.

  • Fixed an issue where a resource would only show up in the Game Explorer if its extension was all lowercase.

  • Fixed an issue where the Delete button on the Game Explorer toolbar would not work for music files.

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