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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Release v0.2.1-alpha (Engines : RPG in a Box : Forum : Releases : Release v0.2.1-alpha) Locked
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Apr 2 2016 Anchor

New Features:

  • Increased the width limit of voxel models to 24 and the height limit to 48. There are now Grid Width and Grid Height sliders in the Voxel Editor that will adjust the grid accordingly to allow for larger models.

  • A Tile Size filter was added to the tile selection panel to filter by a specific tile size (16x16, 8x8, etc.).

  • Strafing is now possible in first-person view by pressing Q/E or Shift + Left Arrow/Right Arrow.

  • Initial implementation of “mouse look” in first-person view. While in first-person view, you can now hold down the right mouse button and drag to look around (to a limited degree) to get a better view of your surroundings.

Bug Fixes:

  • Voxel models that have been modified and saved will now be properly updated in the resource selection panel to reflect any changes. Any maps using this resource will need to be closed and re-opened. Previously an application restart was required to force the meshes to be reloaded.

  • Dialogue and message text in-game will now be wrapped when the length exceeds the width of the text box.

  • Fixed an issue where the view mode was inadvertently carried over when opening another voxel model in the editor. The view mode would show as “Front” in the newly opened editor, but the actual camera would still be on the previous editor’s view.

  • When continuously walking forward or backward in first-person view, the camera now remains smooth and no longer stutters briefly at the center of each tile.

  • The Clear, Import, Export, and Shift toolbar buttons are now disabled when the active Voxel Editor is in camera mode.

  • Fixed a graphical issue in the Voxel Editor where voxels will start disappearing when the model contains more than 4096 voxels. This limit was increased as a temporary solution.

  • Fixed a texturing issue where you would occasionally see glitches along the edges of meshes when moving the camera around, especially when the camera direction was perpendicular to those edges. You will need to re-save any affected voxel models to benefit from this fix.

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