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Portablesrce is a Source-like engine recreated on Quake.

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HLCRAZY
HLCRAZY

i know this is going to sound stupid, but will this work on the ps3? cause some ps3 software works on psp, so would it be the same with this, but the other way round? i know this is dead, but whatever.

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AmaroqDricaldari
AmaroqDricaldari

Since this will be based off of the Quake Engine, just use a Modified GoldSource Engine.

The Quake Engine is 8-Bit, but the GoldSource Engine is part 16-Bit and part 32-Bit, and the PSP is capable of both of those.

Fact: The GoldSource Engine, based off of the Quake 1 Engine and developed to be seperate, was once updated with a few lines of code from the Quake 2 Engine to fix some bugs.

Fact: Once I was playing Half-Life (the Steam Version), and I had the Quake 2 CD in my laptop and it started playing Quake 2 music when I pick-up up the HEV Suit.

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nick111
nick111

i am interested in porting a physics type game into an engine. how well are physics props handled here?

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PeterHat
PeterHat

can you port the engine to the ds or the wii?

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AnnieRTaylor
AnnieRTaylor

Well, a half life mod was converted to a simple DS version, so it is possible.

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hakaru-x
hakaru-x

if you need help with textures or sounds i can help you...just tell me.

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Marc1k1
Marc1k1

This sounds like a good idea for the PSP Homebrew community!

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