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Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

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Outerra Engine

Outerra Engine

Commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis
Serathis

Okay guys. Seriously. This looks like way, way too ambitious to be true.

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gert7
gert7

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

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Lacedaemonius
Lacedaemonius

There's no way in hell this entire engine was developed by 2 people.

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Latest tweets from @outerra

New 64-bit Outerra Tech Demo released - 3D trees, global imagery, forest and city data, dynamic environment reflect… T.co

Aug 8 2020

RT @chris_is_a_fox: Using OpenStreetMap data and the blender_osm add-on i recreated a few well known cities in Outerra. (Chicago, Miami… T.co

Oct 22 2019

A preview of features in development Youtube.com #outerra

May 19 2019

Outerra Anteworld Tech Demo version 17.1.0.10445 now with #Moon For now as a separate "planet" selectable from the… T.co

Mar 12 2019

Anteworld tech demo patch 17.1.0.9848 released via autoupdate, fixed Oculus rendering (swapped eyes) and Nvidia 4xx/5xx series shader errors

Aug 28 2018

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