Refractor 2
CommercialThe Refractor Engine, is a game engine designed by Stockholm-based studio Refraction Games, first developed for the computer game Codename Eagle, which...
Frostbite 2 was one of the first engines released to support DirectX 11 technology debuting with DICE's blockbuster Battlefield 3.
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The Refractor Engine, is a game engine designed by Stockholm-based studio Refraction Games, first developed for the computer game Codename Eagle, which...
OEngine is a multiplatform C++ engine with an WYSIWIG editor. It's made to be very flexible, and has been used in many internal prototypes, and is currently...
Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C...
001 Game Creator is a Graphically Assisted Scripting engine for beginners and advanced users alike. Developers can quickly prototype ideas, test complex...
In development since 2011, Frostbite 3 is an improvement of Frostbite 2 and will debut with Battlefield 4 in 2013. It only supports DirectX 11 on PCs...
OpenSpace3D is a free software suite for the development of interactive real-time 3D projects. It allows you to create interactive 3D scenes without entering...
Aztica 6DX is a COM-based 3D Engine for Windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system...
Ren'Py is a free, 2D, and cross-platform engine that helps you make story-based games including visual novels and simulation games. It uses a scripting...
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content...
GameStudio A7 is mature, stable and complete game development solution, powered by -C like- Atari Lite-C language. Suite includes not-so-fancy model editor...
OldSchool Library (also known as OSLib), is a 2D graphics library for the Sony PSP. Created by Brunni late 2006. It uses the power of the PSP to easily...
zGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...