DSK is designed in a very modern way with clear goals. The three main goals of DSK are:
All these goals are of top and equal priority, and we believe that we have successfully achieved these goals thanks to the advanced design our engineers has been developing over the years.
It takes absolutely no-time to start using DSK and getting beautiful 3D results out of it!
DSK requires certain knowledge in 3D before you can use it. Do you know that 3D coordinates have three components (X, Y, and Z)? No? Well, now you do, and that is all the 3D knowledge you are required to have before you can start programming DSK! Really!
As you spend more time with DSK, you will automatically learn about all the more advanced capabilities and features offered to you across the various modules and facilities in DSK. It is that easy! Learning curves? We don't have any!
You want to develop some sort of a very special rendering effect? Or perhaps you want to prototype advanced real-time shaders? DSK offers you with full control and flexibility to express all of your ideas! No limitations! And it doesn't just stop there. By saying "full control" we do not mean dirty low-level access stuff. We mean a well-designed development layer that you will use to achieve your goals directly without having to care about any of the internal and boring mechanics of 3D development. Just plug in your ideas and see them in action!
The time you invest by using DSK in your application is actually the time you will spend implementing your application's features! We do not impose any programmatic chores. Everything can be done automatically by default in a very convenient way.
Regarding performance, our philosophy is clear. Solid designs and simple interfaces map to high performance. We do not involve customers with the intricate details of optimization and that entire headache. DSK has been carefully instrumented and tuned for best speed performance in a wide variety of different scenes of usage. You do not have to care about all of that, it just works, and it works fast!
A lot of things happened since our last update. Hyper Void is now available on PS3, PS4, Xbox1, and recently PSVR! And with your help, it will warp to PC as well!
Thanks to our efficient in-house engine, the game runs @ 120FPS native on PSVR with 1.5x resolution and MSAA! You don't want to miss this one, and it's free!
Our next move is to the PC platform. The game's hardware requirements should allow it to run 60FPS even on moderate laptops, which means more accessibility to players on machines of different ages.
The game's page on Steam Greenlight is now live, your vote and opinion matters. Please support!
Just before leaving, here's few screenshots from the PC build:
February 10th of 2015 marked the release of our first console title Hyper Void. It is now available as a digital download in North America. Other regions...
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We wish you all happy holidays. And for that, we are giving you the best of our work: The first public release of Hyper Void! Download and enjoy!
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Hyper Void is a single player third-person space-shooter that jumps the player through stellar wormholes packed with high-action experience. The game...
A smart 2D puzzle platformer game inspired from Konami's 1985 King's Valley.