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The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

Post news Report RSS Drag[en]gine 1.20 and DEMoCap 1.1 Released

New releases left and right with language, gamepad and project management improvements.

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Drag[en]gine Game Engine 1.20 Release

This release focused on improving language support and gamepad support. This list contains some of the important improvements and fixes:

  • DragonScript: Adding support to used translatable text in widgets (for example "@UI.Cancel").
  • DragonScript: Automatically re-translate Desktop and all children if language changes.
  • DragonScript: Improved EditBindingsListBox. Entries have now a button to add bindings and each binding has a button to delete it.
  • DragonScript: Improved automatic binding detection for gamepads.
  • DragonScript: Added support for players to control mouse movement and left mouse button click using gamepad by default.
  • OpenGL: Fixed light leaking problem in GI for sky shadows.
  • Windows Input: Added gamepad support for Windows platforms.
  • X-System Input: Added support to properly track attach/detach devices.
  • FBX: Fix for loading version 7500 and higher.

See the full changelog here: Changelog Release 1.20.

To help distribute your games find here also the updated distribution files for Steam and Microsoft App Store.


DEMoCap 1.1 Release

DEMoCap received two main improvements in this release.

First DEMoCap has now full language support. The user interface can be easily switched between English and German. More languages can be easily added by everybody. Simply download the English Language Pack and adjust the translations. Send it back to us (can be also a git pull request) to get it included.

The second big change is the modification of the project management. Now the projects are self-contained. Characters, Worlds and Objects can be fully stored inside the project. It is no more required to use global characters and worlds. This allows to easily transfer MoCap projects to other developers in your team as well as simplifying creating backups.

See the DEMoCap Wiki and the Example Characters page for additional information.


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