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The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

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Demo Preview Reel

Demo Preview Reel

Epsylon

A little pot-pourri from the work-in-progress public demo.

Drag[en]gine Game Engine Relese 1.4

Drag[en]gine Game Engine Relese 1.4

News

The new Drag[en]gine Game Engine Release 1.4 is ready for action.

Camera Adapted Emissivity Intensity

Camera Adapted Emissivity Intensity

News

Improved Tone-Mapping and added "Camera Relative Emissivity Intensity" solving lighting problems.

KDevelop DragonScript Language Support

KDevelop DragonScript Language Support

News

Simplifies using KDevelop to develop games with using the Drag[en]gine Game Engine together with the DragonScript Language.

Drag[en]gine Game Engine Relese 1.3

Drag[en]gine Game Engine Relese 1.3

News

Feeding the Dragon with a new Release to make stronger and bigger with this new game engine release.

Ubuntu 20.04 PPA

Ubuntu 20.04 PPA

News

For Ubuntu 20.04 (Focal) Users there is now a PPA where you get the newest Game Engine and IGDE updates automatically.

Drag[en]gine Game Engine Relese 1.2

Drag[en]gine Game Engine Relese 1.2

News 1 comment

Another Release to make the Dragon stronger and bigger. The Drag[en]gine is now available in the version 1.2 with fixes and new features.

Reworked Interactions

Reworked Interactions

Epsylon 1 comment

Getting the Drag[en]gine Released consumed large part of the beginning of this year. Now work is back on the game with various improvements based on user...

Discord Channel now Online

Discord Channel now Online

News

Discord Channel now Online. For all talk about game development and game projects.

Drag[en]gine Game Engine Release 1.1

Drag[en]gine Game Engine Release 1.1

News

Toothing problems are over, here comes the Dragon!

Drag[en]gine Game Engine Release 1.0

Drag[en]gine Game Engine Release 1.0

News 2 comments

The long awaited first public release of the Drag[en]gine Game Engine is up and kicking.

Sean View - Your Choice?

Sean View - Your Choice?

Epsylon 3 comments

State your opinion on what "first dragon view" you prefer for Sean.

Booth Dragons and Sounds

Booth Dragons and Sounds

Epsylon

First time doing a booth at HeroFest and a lot of work on both the sound scape for the game and the game engine to getting it released soon.

From Audio System And Behaviors

From Audio System And Behaviors

News

Taking another step to the first release with improved Audio System and Behavior Elements.

Dynamic Conversation in the Security Park

Dynamic Conversation in the Security Park

Epsylon 1 comment

Here it is, the 2nd Part of the News Updates. This time we visit the Security Park and enjoy some Dynamic Conversations.

From Zero To DELGA

From Zero To DELGA

News 1 comment

How quickly you get started with the Drag[en]gine Game Engine and the IGDE.

Investigate the Main Menu

Investigate the Main Menu

Epsylon 3 comments

Improved XML Gui-Theming and new Interactive Main Menu with a bit of detective theme.

Colorful Lights And Skies

Colorful Lights And Skies

Epsylon 3 comments

Sometimes you need to put some fancy colors into Lights and Skies. The Drag[en]gine makes this easy and fun.

DELGA and the Game-Def Editor

DELGA and the Game-Def Editor

Epsylon 1 comment

Even Dragons wrap up Gifts from time to time. And this one has some special content.

Content Generation and more

Content Generation and more

Epsylon 3 comments

Let's have a quick talk about generated content and other new stuff

Bend-y and Weasel-y Dragons

Bend-y and Weasel-y Dragons

Epsylon 2 comments

Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.

Meet the Player-Base

Meet the Player-Base

Epsylon 1 comment

Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.

Drag[en]gine Portable Launching

Drag[en]gine Portable Launching

Epsylon

Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!

Constructed and Variation Textures

Constructed and Variation Textures

News 1 comment

Twitter summary about new features for mappers and modellers.

Inventory Handling

Inventory Handling

Epsylon

Time to tackle some technical issues and changing the way the inventory works.

Let's Play: Tutorial Mission

Let's Play: Tutorial Mission

Epsylon 1 comment

This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping...

Height Terrain Navigation Space

Height Terrain Navigation Space

News

A little candy before the next news post comes around.

Dynamic Audio System

Dynamic Audio System

Epsylon

This time around the Audio System received some overdue additions in preparation for what is to come.

AI! AI, Everywhere!

AI! AI, Everywhere!

Epsylon 1 comment

During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.

Getting up to Speed with all new good things and Game-Dev Docs

Getting up to Speed with all new good things and Game-Dev Docs

News 2 comments

Total Work-Tech-Aholic month to leap the engine forward both tech wise and documentation wise.

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Windows, Linux
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DragonDreams
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Mod SDK & Community
Built a game for Drag[en]gine and want to support mods? Try mod.io, a cross-platform mod SDK created by Indie DB which makes it easy to get a mod community up and running in-game. Currently seeking games to integrate and promote
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