The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.
The new Drag[en]gine Game Engine Release 1.4 is ready for action.
Improved Tone-Mapping and added "Camera Relative Emissivity Intensity" solving lighting problems.
Simplifies using KDevelop to develop games with using the Drag[en]gine Game Engine together with the DragonScript Language.
Feeding the Dragon with a new Release to make stronger and bigger with this new game engine release.
For Ubuntu 20.04 (Focal) Users there is now a PPA where you get the newest Game Engine and IGDE updates automatically.
Another Release to make the Dragon stronger and bigger. The Drag[en]gine is now available in the version 1.2 with fixes and new features.
Getting the Drag[en]gine Released consumed large part of the beginning of this year. Now work is back on the game with various improvements based on user...
Discord Channel now Online. For all talk about game development and game projects.
The long awaited first public release of the Drag[en]gine Game Engine is up and kicking.
State your opinion on what "first dragon view" you prefer for Sean.
First time doing a booth at HeroFest and a lot of work on both the sound scape for the game and the game engine to getting it released soon.
Taking another step to the first release with improved Audio System and Behavior Elements.
Here it is, the 2nd Part of the News Updates. This time we visit the Security Park and enjoy some Dynamic Conversations.
How quickly you get started with the Drag[en]gine Game Engine and the IGDE.
Improved XML Gui-Theming and new Interactive Main Menu with a bit of detective theme.
Sometimes you need to put some fancy colors into Lights and Skies. The Drag[en]gine makes this easy and fun.
Even Dragons wrap up Gifts from time to time. And this one has some special content.
Let's have a quick talk about generated content and other new stuff
Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.
Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.
Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!
Twitter summary about new features for mappers and modellers.
Time to tackle some technical issues and changing the way the inventory works.
This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping...
This time around the Audio System received some overdue additions in preparation for what is to come.
During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.
Total Work-Tech-Aholic month to leap the engine forward both tech wise and documentation wise.