The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.
New releases incoming with dynamic texture properties and the first non-early-access DEMoCap release!
Jump in and learn the ropes of the game in this Demo Version.
New releases everywhere! This time with Blender Live-Connect Add-On for alternate work-flow.
New releases containing performance improvements for Stereo Rendering, IPv6 support and Object Grab improvements.
DEMoCap 0.7 is now ready to test with new object capture support and network access support to connect to Unreal Live Link.
Drag[en]gine reached 1.13 and has now the new DENetwork Library to connect all kinds of applications to Drag[en]gine games.
Drag[en]gine reached 1.12 and has a new demo project: Super Sponza.
Released the first version of the DEMoCap Blender Tools simplifying the process of importing motion capture into Blender and post processing.
DEMoCap made its appearance on the Steam Store. Also available now the Delga Distribution files for your projects.
Another release ready of Drag[en]gine and DEMoCap. Also working on getting DEMoCap onto Steam.
Drag[en]gine Game Engine 1.10 and DEMoCap 0.5 has been just released. New also Development Environment on Microsoft App Store
Two new releases and progress on the App Store situation.
Drag[en]gine Game Engine 1.8.1 and DEMoCap 0.3 has been released with bug fixes and improve motion capture flow for your projects.
Drag[en]gine 1.8 and DEMoCap 0.2 is available for download.
DEMoCap 0.1 Pre-Release is out allowing to do VR Motion Capture for your Game Projects.
Drag[en]gine Game Engine 1.7 has been release including Actor Transmissions and new VR Behaviors.
The Drag[en]gine Game Engine Release 1.6 is now live and can be seen with two eyes.
The new Drag[en]gine Game Engine Release 1.5 is now globally illuminated with higher performance.
The new Drag[en]gine Game Engine Release 1.4 is ready for action.
Improved Tone-Mapping and added "Camera Relative Emissivity Intensity" solving lighting problems.
Simplifies using KDevelop to develop games with using the Drag[en]gine Game Engine together with the DragonScript Language.
Feeding the Dragon with a new Release to make stronger and bigger with this new game engine release.
For Ubuntu 20.04 (Focal) Users there is now a PPA where you get the newest Game Engine and IGDE updates automatically.
Another Release to make the Dragon stronger and bigger. The Drag[en]gine is now available in the version 1.2 with fixes and new features.
Getting the Drag[en]gine Released consumed large part of the beginning of this year. Now work is back on the game with various improvements based on user...
Discord Channel now Online. For all talk about game development and game projects.
The long awaited first public release of the Drag[en]gine Game Engine is up and kicking.
State your opinion on what "first dragon view" you prefer for Sean.
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