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Daemon is the engine powering the Unvanquished project, and is also freely available for other mod and game projects to use. The engine originated from a blend of ioquake3 and ET:XreaL, but has since branched off in a very different direction, receiving constant updates, upgrades, and rewrites of old inherited code from C to C++. Features include a modern OpenGL 3-compliant renderer, Native Client VM support for game and server code, a modern libRocket interface allowing for HTML/CSS in UI design, IQM and MD5 models with skeletal animation and procedural blending, 2D minimaps with a real-time beacon system, navmesh-based bots with behavior trees, and much more. The renderer in particular allows for normal, specular, glow, and gloss texture maps, as well as special effects including bloom, rim lighting, heat haze, motion blur, color grading, soft particles, FXAA, MSAA, and SSAO.

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I want to show you my prototype, "Daemon".
It is a platform created by me.

Daemon needs to find a portal to his world jumping and avoiding obstacles.

You can play Daemon on your browser:
Googledrive.com

or download the game, 60fps + high graphics settings:
Dropbox.com

You can follow the game on Facebook:
Facebook.com

and on Twitter:
Twitter.com

Alpha 42: the magic number

Alpha 42: the magic number

Unvanquished

This month, we're featuring a major milestone for our engine, a new default map, and a number of bug fixes and infrastructure work.

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Unvanquished

Unvanquished

Real Time Shooter

Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The...

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Windows, Mac, Linux
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Homepage
Github.com
Licence
GPL
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Latest tweets from @unvcommits

Github.com update cbse and daemon submodules

Nov 7 2018

Github.com Use a logger without log spam suppression for chat messages Suppression is not needed since chat messages are ra...

Nov 5 2018

Github.com Remove manual checks on logging frequency in favoring of relying on log spam suppression These were the only 3 u...

Nov 5 2018

Github.com Replace ^7 colorcode usage with ^﹡ where it was used as ending null-color Also adds a few additional ^﹡ where pl...

Nov 3 2018

Github.com sync daemon sumbmodule reference

Oct 21 2018

Github.com sync unvanquished dpkdir submodule

Oct 16 2018

Github.com Update "http://update-version-number.sh" script.

Oct 15 2018

Github.com update Download-dpk.sh - 0.51 version - use XDG_DATA_HOME - better argument loopin… T.co

Oct 15 2018

Github.com Update submodules.

Oct 14 2018

Github.com update daemon submodule

Oct 9 2018

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Daemon
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