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An elementary HTML5 Canvas game engine built on Backbone. Specialized for 2D platformers, and optimized for mobile.

Backbone Game Engine was written to run inside of CocoonJS Canvas+, so you can turn your HTML5 game into a native application on iOS or Android.

Features:

  • Built on Backbone. Events, models, collections, inheritance and RESTful persistence. Why reinvent the wheel?
  • HTML5 canvas only. No jQuery, as little DOM manipulations as possible.
  • Mobile optimized. Build to run on mobile devices with transparent touch and viewport support. Everything is optimized for maxium frames per seconds (FPS).
  • Go Native with CocoonJS. Built to run in Cocoon.io's Canvas+. Deploy native on iOS and Android.
  • 2D platformer. Built with side-scrollers in mind. Built-in classes for sprites, sprite sheets, characters, hero, quad-tree collision detection, world and editor.
  • No compilation. You don't need to install node, grunt or whatever else. Just code and press F5 to run.
  • No server required. Fork this repo and your Github site is up and going. Create your own game and point your friends to it. Rebase to pull in latest engine updates.
  • Built for mobile. Conceived to run on tablets. Share your URL with Mom so she can add it to the home screen of her iPad.
  • Take if offline. With HTML5 Application Cache, your game runs offline. Perfect for taking it on the road or on a fishing trip.
  • Save state. With HTML5 Local Storage, save where you are.
  • World editor. Conceived for tile-based games, comes with a world editor. Place your tiles and characters, then hit play to try it out. Hit save to save your world.
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Ludo's Quest

Ludo's Quest

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Ludo's Quest is a mobile-first side-scrolling platform game inspired from Super Mario Bros and Ghosts n' Goblins. It targets kids around 6 to 12, but...

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Platforms
Web, iOS, iPad, Android, AndroidTab
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Licence
MIT
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