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Specifications

Main features

        Works on

all WebGL platforms

        via a specific

modern shader architecture

      and native touch support: IE11/MS Edge, Chrome, Firefox, Opera, Safari, iOS (iPad/iPhone), Android, Windows Phone 8.1/Mobile 10, Firefox OS, Xbox One

Optimizations

Shaders / Rendering

    • Standard material is a per pixel material that supports:
      • Diffuse lightning and texture
      • Ambient lightning and texture
      • Specular lightning
      • Opacity texture
      • Reflection texture (Spheric, planar, cubic, projection and equirectangular)
      • Mirror texture
      • Emissive texture
      • Specular texture
      • Bump texture
      • Lightmap texture
      • Up to 4 lights (points, directionals, spots, hemispherics)
      • Custom materials
      • Custom shaders
      • Skybox
      • Vertex color
      • 4 bones per vertex
      • Fresnel term for diffuse, opacity, emissive and reflection


Special FX

Textures

  • Render target textures
  • Dynamic textures (2D canvas)
  • Video textures
  • Compressed (DDS) textures & TGA

Cameras

  • Universal camera (keyboard/touch/gamepad)
  • Arc rotate camera
  • Free camera
  • Touch camera
  • Virtual Joysticks camera
  • Gamepad camera
  • VR Device Oriention camera for Cardboard
  • WebVR camera
  • Anaglyph camera
  • Follow camera


Extremely simple to use!

Meshes

Exporters & Tooling

Blender 3D logo
Unity 3D logo
Autodesk 3DS Max logo
Clara.iologo

Post article RSS Articles

Another week, another big update. First, let's talk about the effects. In the last update, I replaced the static skybox with a new dynamically generated one which allows me to change the colour of the sky and position of the sun based on time of day and seasons. Today, that feature is put in good use, as you can see below.

sunset

With this new sun effect, I've been able to improve the rendering of the water. It now reflects the sky much better, which improves its realism.

ezgif com optimize 1


Secondly, ToWar has been silent, a far cry from the battle sounds you'd expect from a war. With this version, things will be getting more exciting now that ships, planes and helicopters will start emitting sounds. Next version will have music and more sound effects!

Next, the ship wake effect has been improved. Bow and stern wakes are now produced using particle effects from your video card, which makes the animation more smooth and as well as pretty!

ezgif com crop 1


Also on the list of this week's update is the availability of the South China Sea. Hundreds of thousands of square kilometers of a new theatre of war can now be played. Shaded areas in the map below are now playable.

coverage

Second last on the list is the new American Ford-class carrier battle group, complete with its full complement of escorts and aircraft. This includes the Arleigh Burke-class destroyer, the Ticonderoga-class cruiser (still incomplete), the F18 Super Hornet and the Blackhawk. You can test out these new units in the mission American Exceptionalism.

ezgif com crop 2


ford

Finally, this week's update is released as a Windows desktop game! You can download the installation file here, which will autoupdate when new updates are available. With this desktop setup, you can utilize the full power of your discrete GPU card.

That's it for now. This week will be dedicated towards bug fixes and AI improvements.

Fitting Out

Fitting Out

News

Today comes the next big upgrade for ToWar. First, a list of new features are available. The most interesting features include the unit and missions editor...

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