This is an UE4 Tech demo for my Gore System Plugin.
Klian's Gore System Plugin allows you to simply dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier). You'll probably want to use this plugin in a horror game but you can apply it to any skeletal mesh like vehicles, animals, abstract stuffs... It is highly customizable but also really easy to use:
• 1x C++ Component [GoreSystem] you can use in any actor with a skeletal mesh component
• 1x C++ Actor Class [CPP_Tool_Master] used to create broken body parts
• 3x Essential Blueprint Custom Nodes and a bunch of guidelines
• 93x Additional Blueprint Custom Nodes
Keep in mind this plugin is adaptable to your skills: you can do a finest job with more details, better textures or any other ability you have. This plugin is also replicable so you can use it with your multiplayer games.