This is the source code to the "Nefarious" game engine I used for the Jackal, CastleVania, and Blaster Master games. It is based on the Quake1 source with some heavy modifications, including normal mapping. This source code will not run the Jackal game directly since more modifications have been made to the engine since then. This source will compile in MSVC++ without any problems and generate the nefarious.exe file under the release_gl folder. You should be able to import it into Visual Studio 2008 without any problems.