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A developer of roguelike games including SpaceJammers. As a solo artist with virtually no programming background, GameMaker: Studio was the only engine I tried that allowed me to easily create a game in under 5 minutes and play it on a console and PC. My name is Sorob Raissi and I am the sole developer of SpaceJammers. I do all the art, code, design, sound fx and marketing for the game. GameMaker gave me a choice: be artist #55 on big AAA Game Sequel #4, or be in control of my own vision.

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Space Jammers launches on Kickstarter!

Space Jammers launches on Kickstarter!

Space Jammers 1 comment

Space Jammers is launching on Kickstarter November 8 to raise awareness and funds for localization and multi-territory release on several platforms. Check...

Dev Diary #13: State of Development & Square Enix Collective

Dev Diary #13: State of Development & Square Enix Collective

Space Jammers 2 comments

Current state of development, interview, new patch update, and Square Enix Collective campaign.

Space Jammers Update #1

Space Jammers Update #1

Space Jammers

This is the first update for Space Jammers since being put into the wild online. There are many bug fixes, new features and updates to previous features.

Vote for SpaceJammers on Greenlight!

Vote for SpaceJammers on Greenlight!

Space Jammers 4 comments

SpaceJammers has been put on Steam Greenlight as of August 1st! Help me out by voting yes! If you like what you see, leave a comment.