A developer of roguelike games including SpaceJammers. As a solo artist with virtually no programming background, GameMaker: Studio was the only engine I tried that allowed me to easily create a game in under 5 minutes and play it on a console and PC. My name is Sorob Raissi and I am the sole developer of SpaceJammers. I do all the art, code, design, sound fx and marketing for the game. GameMaker gave me a choice: be artist #55 on big AAA Game Sequel #4, or be in control of my own vision.
Space Jammers is launching on Kickstarter November 8 to raise awareness and funds for localization and multi-territory release on several platforms. Check...
space jammers launches on kickstarter!
Current state of development, interview, new patch update, and Square Enix Collective campaign.
dev diary #13: state of development & square enix collective
This is the first update for Space Jammers since being put into the wild online. There are many bug fixes, new features and updates to previous features.
space jammers update #1
SpaceJammers has been put on Steam Greenlight as of August 1st! Help me out by voting yes! If you like what you see, leave a comment.
vote for spacejammers on greenlight!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.