We are simulogics, a small independent game studio located in Germany. We craft simulation games for experts.
Welcome to Early Access! A new universe is here and you can now log into APEX and start your brand-new spacefaring adventure!
It’s a big news week for PrUn as Michi discusses Population Infrastructure Projects, Fabian talks first details on ship building (!!!) and Nick announces...
This week, the team has worked on various tasks such as managing job applications, making a mental image of the game’s systems, and preparing an upcoming...
The end of the year brought some long awaited good news: our funding application has been accepted! With the holidays coming up next week this has been...
This issue of our development log doesn’t require a title: The number is enough to convey what it will be about. Julian is still on vacation today...
Nine months after its initial publication, our browser-based sci-fi MMO Prosperous Universe is tearing down its paywall and letting everyone in for free...
It seems this is a solo devlog this week! With the upcoming free-to-play release drawing closer I want to show you some of the features that have not...
Next week will be big for Prosperous Universe and its players: Locality, the biggest update since launch, will go live on Thursday! Plus, both Asteroid...
This week, we have made a major push towards the incoming Locality update, designing and implementing the options a player has for breaching a Local Market...
Michi made a lot of progress on the upcoming Local Markets feature which in turn relies heavily on the Player Ratings feature. Martin was supposed to...
At the beginning of this week, Julian finally released the Honest Trailer to the world. In the meantime, Martin has finished an important back-end adjustment...
In today’s devlog, you can read up on what’s happened in one of the most eventful weeks Prosperous Universe has ever had and, for the first time ever...
Get ready for a massively upgraded Prosperous Universe! A brand new world has been started this morning, and you are cordially invited to see for yourself...
The main event of this week has clearly been the live stream on Tuesday. A whole lot of changes and updates were announced, which will take effect after...
As the first small patches are being rolled out, some underlying issues have surfaced. Nonetheless, the first few hundred players seem to be enjoying...
After three years of development, Prosperous Universe has finally opened its doors to the public this week. Like many before us, we have opted for an...
The time has come: First Access will launch on December 13th! It will be the day that Prosperous Universe becomes acessible to everybody. The current...
While Martin is still wrapped up in moving to another city, Michi has been making major progress on the “corporate projects” feature, and Julian wrapped...
Things have picked up the pace this week! Julian got his hands on a new build of the game, which he promptly showed to the public over the weekend. Martin...
While Michi has been weaving the effects of the Chamber of Global Commerce into existing features, Martin is still finishing up the account management...
The new Prosperous Universe homepage is finally live! Michi gives a deeper insight into the Chamber of Global Commerce, Martin continues our “new office”...
During Martin's last week of parental leave, Michi diversified the possibilities for player interactions, Julian engaged with the community via Skype...
Michi can finally show the fruit of his labor on the advanced Flight Control, Martin has been busy creating tools for helping stranded players, and Julian...
Today, we have special treat for you: a video devlog! We cut together a three-minute documentary about our trip to Berlin and the Indie Game Expo at Quo...
The biggest indie gaming stories for the week of April 20 2018.
This week, you can catch a first glance at what exactly the Corporations will be. In similarly exciting news, Michi has been fleshing out the flight system...
With Easter getting in the way of work, it’s been a short week for the team. Martin spent his time working for AirlineSim, so he’ll be taking a timeout...
With Michi still locked in the engine room, Julian was able to confirm some exhibition events, and Martin finally started working on a whole new feature...
In a rare case of sociability, the simulogics team left their respective caves to get together IRL this weekend. Michi has an upcoming overhaul of the...
While Julian took a breather this week, Martin has implemented customization options for notifications and Michi took care of some backend stuff to pave...
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